case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-03-11 06:46 pm

[ SECRET POST #2260 ]


⌈ Secret Post #2260 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 080 secrets from Secret Submission Post #323.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 2 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: games...

(Anonymous) 2013-03-12 04:10 am (UTC)(link)
The difference is that in general there is a bigger anti-violence message than there is an anti-sexism message in society.

We are all taught from a young age that you don't smash someone on the head with a crowbar. That is already instilled in us. So then when you do it once in a while in a video game, you don't immediately go OH YES NOW I UNDERSTAND WHAT I WAS MEANT TO DO ALL ALONG.

Our society however is a sexist one. And most sexist ideas are never called out. So when a videogame has those messages, there generally isn't the societal message that counteracts to make people understand that this is wrong. That's what makes it more likely to influence people. Because there is nothing that really tells them this is not good.