case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-04-07 03:25 pm

[ SECRET POST #2287 ]


⌈ Secret Post #2287 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 084 secrets from Secret Submission Post #327.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-04-09 01:47 pm (UTC)(link)
Wow. I had no idea so many people love being spoiled for things. Genuinely, this surprises me.

I personally ABHOR spoilers. If I'm playing a new videogame or reading a novel, I won't even Google it for fear of encountering spoilers. I adore that feeling of sheer awe and wonder when discovering a text for the first time. The excitement of not knowing what is going to happen, the anticipation, the edge-of-your-seat tension...

There's just something so pure about experiencing something for the first time with no real idea of what to expect. For me, playing Journey for the first time was partially so powerful precisely because I had no idea what was coming. The emotions were so genuine and intense because I was experiencing them raw and fresh, without any preconceptions or prior knowledge. Every moment was a revelation. I often envy my friends who haven't played the game yet, and frequently wish I could go back and experience it again for the first time. There's nothing quite like it.

And I know I wouldn't have sobbed quite so hard in To The Moon if I knew the significance of everything before THAT scene in the fairground. Just watching it all unfold for the first time, exactly as the author intended, feeling all the pieces finally fit together, suddenly knowing the truth...it's amazing and wonderful!

And there are some things, like the Ace Attorney series and most murder-mystery stories, that seriously should NOT be spoiled for anybody. A huge part of the fun in that series is trying to figure out the true culprits as you go, and watching in shock and awe as things slowly click into place, and then Big Reveal happens and just blows your mind. I really cannot imagine going into things like that with a full knowledge of the plot beforehand.

ICO is brilliant because that split-second decision on the bridge is meant to be an entirely instinctive emotional act. Knowing about it and planning for it in advance defeats the purpose.

And a HUGE part of Bioshock's brilliance is due to the fact that you're (supposed to be) unaware of the spoiler while you're playing it. That manipulation is PRECISELY THE POINT the game wants to make.

I guess if you WANT to be spoiled, that's your prerogative. I'm sure you can still enjoy things if you've had them spoiled (I still loved Silent Hill 2 despite accidentally spoiling the twist for myself). I will not spoil things for you, though. I just feel bad, like I've irrevocably destroyed part of the emotional experience for you and you will never be able to get it back.

Because if you want to have fun looking for the clues and picking apart the plot, well, that's what repeat playthroughs/read-throughs/viewings are for! Best of both worlds.

(Wow, I definitely did not intend to write so much. I guess I feel pretty strongly about experiencing narratives and emotional impact and authorial intent and things.)