case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-04-10 06:40 pm

[ SECRET POST #2290 ]


⌈ Secret Post #2289 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Dangan Ronpa]


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03.
[Berserk]


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04.
[Thomas Was Alone]


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05.
[Paranatural]


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06.
[Supernatural]


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07.
[Christoph Waltz]


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08.
[Lost In Austen]


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09.
[Les Miserables]


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10.
[Harry Potter]


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11.
[Amanda Palmer]


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12.
[Bioshock Infinite]


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13.
[Red Riding Hood]


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14.
[Girls Next Door]


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15.
[Arthur]


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16.
[Roosterteeth]


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Notes:

Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #327.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
elaminator: (Spartacus: Agron/Nasir)

Re: vague spoilers

[personal profile] elaminator 2013-04-11 01:01 am (UTC)(link)
It would be interesting, yea. I think the storyline took a huge turn somewhere (maybe a few huge turns) as well as some of the gameplay elements. It was probably a very different game in the earlier stages of production.

*still bitter about Songbird*

Re: vague spoilers

(Anonymous) 2013-04-11 01:51 am (UTC)(link)
omg don't even get me started on Songbird. One of the biggest disappointments in the game, by far. In fact, there were a lot of underused characters, like Daisy, Fink, the Boys of Silence, etc. that I would have liked to see more of. I mean, I liked the game overall, but after the halfway point I felt like everything just began to fall apart. Hopefully the DLC will help flesh out some things!
saku: (Default)

Re: vague spoilers

[personal profile] saku 2013-04-11 02:52 am (UTC)(link)
yeah i agree with this whole little thread thingy, there were so many awesome elements of columbia that were underused as the game progressively became more and more about the alternate universe hullabaloo. i know i've said this before but as the game lost focus (or transitioned focus, i suppose), the feel of the game became more and more dream-like and hard to follow. even up to the end i was like, what is even happening?

i thought the boy of silence was going to be like one of the main enemies/characters/whatever in the whole game, tbh. and i really liked songbird and dreaded facing him in battle since he seemed hard as fuck to beat, but i still think his importance built up in the game to the point where it was almost disappointing to see him go the way he did (or at least without fighting him).

i think a lot changed because of the whole people-leaving-mid-production bit, i agree that it'd be really neat to see what they'd first had planned.
elaminator: (Halo 4: Chief & Cortana)

Re: vague spoilers

[personal profile] elaminator 2013-04-11 04:13 am (UTC)(link)
Yea, I was really looking forward to Songbird always being this threat and expected a huge, difficult boss battle and that... Was clearly not what happened. The Songbird is not to Infinite what the Big Daddy was to BioShock.

You're right. When I think about Infinite I'm still impressed and certainly have fond memories but no one stands out as a great antagonist imo. No one character really carried the gravitas that Andrew Ryan did. And for all the emphasis on the Boys of Silence being heavy hitters we barely see them! I was rooting for Daisy to, before... Certain things, and I would've liked to know more about her. (Maybe even work with her before things went to hell.) Or have the differences between the alt universe Daisy's explored a little more.

Idk. It was a good game, but it still wasted some potential.