Case (
case) wrote in
fandomsecrets2013-07-28 03:18 pm
[ SECRET POST #2399 ]
⌈ Secret Post #2399 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 079 secrets from Secret Submission Post #343.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - ships it ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
I play certain games on easy, especially if it's my first time through the game. Sometimes I go back and finish on other difficulties, sometimes I don't. These days I usually play on at least normal because of achievements (wanted to rage quit the last section of BioShock Infinite and refused to turn the difficulty down because of an achievement), but playing on easy can be more enjoyable in some cases. Just depends on the game and the level of frustration. However, like you said, defeating something that was giving you trouble is a wonderful feeling, so I understand the appeal of a challenge too. Not everyone is going to enjoy it though.
Plus, like someone up-thread said, I think it's sometimes easier for people to remember the frustrating moments than the emotional ones. If you spend an obscene amount of time retrying something it's probably going to stick with you.
I remember both and wouldn't have it any other way, but maybe OP should try watching lets plays instead? That way there's no rage quit moments. (Or at least none to do with gameplay.)
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easier for people to remember the frustrating moments than the emotional ones
I agree with you and anon. I remember frustrating moments with clarity as the euphoria after defeating it is always memorable.
Let's Plays are great and if you find the right people to watch, can be tons of fun. Good luck, Op!
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(Anonymous) 2013-07-28 10:41 pm (UTC)(link)no subject
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(Anonymous) 2013-07-29 05:19 am (UTC)(link)The Atari 7800 version of Impossible Mission had a bug that made beating it in fact impossible.