case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-07-28 03:18 pm

[ SECRET POST #2399 ]


⌈ Secret Post #2399 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 079 secrets from Secret Submission Post #343.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - ships it ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] cbrachyrhynchos 2013-07-28 11:36 pm (UTC)(link)
Five? Easy:

1. The beautiful meta-narrative twist of Bastion.
2. Rescuing Imoen in Baldur's Gate 2.
3. Discovering the buried observatory in Morrowind.
4. Finding Pey'j in Beyond Good and Evil.
5. Rescuing Chakwas in Mass Effect 2.

[identity profile] baranohanayome.livejournal.com 2013-07-28 11:43 pm (UTC)(link)
Oh man the ME trilogy has so many FEELS moments. I can't play through/watch someone else play through the Project Overlord miniquest without getting a little misty-eyed.

[personal profile] cbrachyrhynchos 2013-07-28 11:58 pm (UTC)(link)
Yeah, Overlord is probably the series best shot at doing horror. Honestly, I picked up ME3 by virtue of the Clint Mansell brilliancy at the end of the first Earth mission, but it became painfully obvious that aside from this scene, the writers didn't know when to shut the fuck up (except for that ballsy moment when Mansell gave Grunt a tender piano solo).

[identity profile] baranohanayome.livejournal.com 2013-07-29 12:07 am (UTC)(link)
For me ME3's greatest weakness came from the ending. All the choices given to Shepard are horrible choices--there's no guarantee that, as an AI, Shepard would be able to control the Reapers, "true synthesis" is exactly what the Reapers were already doing with their harvesting, and the kill 'em all option wipes out EDI as well as an entire species that had just attained true sentience and freedom. We already got the point that war is hell from the rest of the game, why couldn't we have had one ending option that wasn't terrible?

But you're right, ME3 did suffer from some clunky writing in places where visuals alone would have made a bigger impact. I think the clone!Shep mission from the Citadel DLC is the biggest example of poor writing choices on the dev team's part; it was just so awkward and not at all funny watching the normally hypercompetant Shepard carry the idiot ball through the whole thing.

[personal profile] cbrachyrhynchos 2013-07-29 12:54 am (UTC)(link)
I disagree with those interpretations of the ending(s). DA3 half-assed the unreliable narrator, only to offer cut scenes to bring him back to the point. With the absence of even a hint of that in ME3, we're forced to assume that what we see is what we get. Shepard dies or is uplifted, and organic life gets a happy ending (for now) augmented or not. Roll credits.

Of course, the road there is an ugly trainwreck, especially after the unwatchable confrontations with TIM.

For me, serious breaks happen right after Earth: the subtextual jealousy between Liara and VS, an incoherent exposition by Hackett, and the cringe-worthy hospital scene.

(Anonymous) 2013-07-29 12:22 am (UTC)(link)
Overlord made me tear up more than anything else in 1 or 2. Even renegade Shepard still comes off as awfully disgusted with Archer and the way Jennifer Hale delivered some of the lines was ... Omg. :(

I love all 2's DLC, but that was one of my favourite moments. The fighting and creepiness factor was kind of neat too.