Case (
case) wrote in
fandomsecrets2013-07-28 03:18 pm
[ SECRET POST #2399 ]
⌈ Secret Post #2399 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 079 secrets from Secret Submission Post #343.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - ships it ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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1. The beautiful meta-narrative twist of Bastion.
2. Rescuing Imoen in Baldur's Gate 2.
3. Discovering the buried observatory in Morrowind.
4. Finding Pey'j in Beyond Good and Evil.
5. Rescuing Chakwas in Mass Effect 2.
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But you're right, ME3 did suffer from some clunky writing in places where visuals alone would have made a bigger impact. I think the clone!Shep mission from the Citadel DLC is the biggest example of poor writing choices on the dev team's part; it was just so awkward and not at all funny watching the normally hypercompetant Shepard carry the idiot ball through the whole thing.
no subject
Of course, the road there is an ugly trainwreck, especially after the unwatchable confrontations with TIM.
For me, serious breaks happen right after Earth: the subtextual jealousy between Liara and VS, an incoherent exposition by Hackett, and the cringe-worthy hospital scene.
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(Anonymous) 2013-07-29 12:22 am (UTC)(link)I love all 2's DLC, but that was one of my favourite moments. The fighting and creepiness factor was kind of neat too.