case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-08-18 03:01 pm

[ SECRET POST #2420 ]


⌈ Secret Post #2420 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 064 secrets from Secret Submission Post #346.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
wordsgate: Smiling, his eyes scrunched up in amusement. (♪ Rapunzel...)

[personal profile] wordsgate 2013-08-18 07:37 pm (UTC)(link)
Although I like to push myself to do better for the sense of accomplishment (I have a fear of failure and issues with perfectionism so it's my way of coping, I guess?) I also partially play games for the story and exploration, so I completely understand this mindset. There's absolutely nothing wrong with playing games for the challenge either, but I don't think there's anything wrong with enjoying games in a different way than what's the "norm." After all, I doubt everyone watches film for the same reason, or plays, or reads books, or listens to music, etc. Games should be the same way.

That being said I gotta admit I winced at the idea of a "never die" option. I don't mind it when it's just simply built into the game (like Kirby's Epic Yarn, or even games where the whole point is just exploration like some indie titles have been doing), but I guess it's the idea of altering a game that is supposed to present a challenge to completely take a gameplay element away that bothers me? I'm sure it's partially my own bias in there, but...IDK. I don't think games should necessarily try to please all different gaming tastes because it's impossible to please everyone.