case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-08-18 03:01 pm

[ SECRET POST #2420 ]


⌈ Secret Post #2420 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 064 secrets from Secret Submission Post #346.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

da

(Anonymous) 2013-08-20 04:03 am (UTC)(link)
I admit, I played Dragon Age 2 for the story.

Which is pretty much the entire point of DA2. The game mechanics are there to deliver the story. It's not really a good example of the trend you're positing because it's not meant to be the sort of game that requires a lot of skill at gaming to beat. It's effectively a playable movie with occasional combat.

dda

(Anonymous) 2013-08-20 04:23 am (UTC)(link)
But the original Dragon Age WASN'T that way, and in fact was made specifically for people that liked the older style of western RPGs, which focused heavily on tactical combat. The fact that DA2 deemphasized the combat to the point that it was "effectively a playable movie" (although I disagree with that--that's Heavy Rain or Walking Dead, where there's hardly any combat) showed a huge shift in the series, which I think is a valid frustration for people that loved the first game.

Re: dda

(Anonymous) 2013-08-20 01:57 pm (UTC)(link)
THIS!

You wouldn't call an enthusiast of visual novels a hardcore gamer, would you?

Re: da

(Anonymous) 2013-08-20 01:52 pm (UTC)(link)
Yes, it is. Because it has 5 different difficulty modes that do fucking nothing, when its direct predecessor could boast a very tactical, and therefore on the higher difficulties very challenging and satisfying approach to RPG combat.

The fact that they left out this system in the new game, and replaced it with something so simplified, less interactive, make it part of the trend.


it's not meant to be the sort of game that requires a lot of skill at gaming to beat. It's effectively a playable movie with occasional combat.

This is the problem though, isn't it? The casual players who play for the plot are satisfied. The people who were passionate about the gameplay innovations of the first game are disappointed. Games are getting more cineastic and less challenging regardless of any difficulty modes actually integrated into the game. The game part becomes less and less important.

And gamers blame it on pandering to casual gamers.