case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-08-18 03:01 pm

[ SECRET POST #2420 ]


⌈ Secret Post #2420 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 064 secrets from Secret Submission Post #346.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: da

(Anonymous) 2013-08-20 01:52 pm (UTC)(link)
Yes, it is. Because it has 5 different difficulty modes that do fucking nothing, when its direct predecessor could boast a very tactical, and therefore on the higher difficulties very challenging and satisfying approach to RPG combat.

The fact that they left out this system in the new game, and replaced it with something so simplified, less interactive, make it part of the trend.


it's not meant to be the sort of game that requires a lot of skill at gaming to beat. It's effectively a playable movie with occasional combat.

This is the problem though, isn't it? The casual players who play for the plot are satisfied. The people who were passionate about the gameplay innovations of the first game are disappointed. Games are getting more cineastic and less challenging regardless of any difficulty modes actually integrated into the game. The game part becomes less and less important.

And gamers blame it on pandering to casual gamers.