Case (
case) wrote in
fandomsecrets2013-08-20 06:58 pm
[ SECRET POST #2422 ]
⌈ Secret Post #2422 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

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02.

[The Mortal Instruments]
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03.

[Harry Potter]
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04.

[Journey]
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05.

[Claire Danes/Homeland]
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06.

[Mortal Kombat]
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07.

[Pacific Rim]
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08.

[Pacific Rim]
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09.

[Reign]
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10.

[Arrested Development]
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11.

[Supernatural, Scottie Thompson]
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12.

[Man From U.N.C.L.E]
Notes:
Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #346.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: YES!
(Anonymous) 2013-08-21 01:28 am (UTC)(link)Do your own thing anon, but I don't even see where that gets fun.
Re: YES!
Re: YES!
(Anonymous) 2013-08-21 02:13 am (UTC)(link)Re: YES!
Re: YES!
The two big ones mentioned in there are 'No Unlink on Delete' (to prevent dead sim character files from being corrupted when you delete/sell their graves) and 'Anti-Redundancy' (to help prevent the game from spawning a kabillion unnecessary Bon Voyage NPCs so your neighborhood file won't bloat up). Basically these just help you keep your neighborhoods in good shape.
I know what you mean, there are a lot of glitches and weird things in the game that I actually like and keep around! But there are also lots of dumb bugs that even the patches don't fix, and it's worth it to have these fixes in an otherwise modless game.
Re: YES!
(Anonymous) 2013-08-21 04:38 am (UTC)(link)Re: YES!
Except maybe for the "no respawn" mods like "anti-redundancy", which keeps the game from creating so many NPCs that the neighborhood gets overloaded. There might be others like that, but that's the only one I can think of.
Re: YES!
(Anonymous) 2013-08-21 09:10 pm (UTC)(link)