case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-10-04 07:16 pm

[ SECRET POST #2467 ]


⌈ Secret Post #2467 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Attack on Titan]


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03.


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04.


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05.
[Harry Potter]


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06.


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07.
[Marvel's Agents of S.H.I.E.L.D./Phil Coulson]


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08.
[Breaking Bad / Back to the Future]
















Notes:

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #352.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-10-04 11:36 pm (UTC)(link)
My money would be on him liking it. He was known for being pretty big on advancing/being excited about new stuff in animation, iirc.

(Anonymous) 2013-10-04 11:38 pm (UTC)(link)
I thought I heard about him being unhappy with the Xerox process (it made things more sketchy and less flowingly beautiful), but I could be wrong about that. I' not even sure he was still alive when it was introduced.

But yeah overall I think he was one to appreciate new ways to do animation and give everything a real try.

(Anonymous) 2013-10-05 12:38 am (UTC)(link)
No, he was big on advancing filming techniques. He had no tolerance for anything other than 100% hand drawn animation.
nyxelestia: Rose Icon (Default)

[personal profile] nyxelestia 2013-10-05 03:37 am (UTC)(link)
As far as I know, he was mostly just opposed to people copying frames instead of individually drawing each one - he thought the look of copied-then-adjusted frames didn't look as good as drawing each frame from scratch. While this type of animation looks better, the major downside is its inefficiency. Things like digital and 3D animation didn't really exist back then.

Considering the nature of animation, I think he'd be quite in favor of it as it's the best of both worlds, especially 3D animation. He opposed the copying method because of the details that could/would get lost that way, but 3D animation is dependent on effectively establishing a model and then manipulating it, giving you the (relative) efficiency of not needing to constantly create scenes/frames from scratch, while still preserving and even enhancing the detail put into each model/image/frame.