Case (
case) wrote in
fandomsecrets2013-11-24 04:02 pm
[ SECRET POST #2518 ]
⌈ Secret Post #2518 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

__________________________________________________
08.

__________________________________________________
09.

__________________________________________________
10.

Notes:
Secrets Left to Post: 03 pages, 060 secrets from Secret Submission Post #360.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: OP here
I agree that interactivity is the core of many games (that's part of what makes stuff like The Walking Dead and The Wolf Among Us favorites of mine) but that's not the case for ALL games, and I don't think people HAVE to experience that to enjoy some of the story. Say you want the story for a pretty linear game, Assassin's Creed for example. What makes the gameplay experience necessary for experiencing that story.
And oh yeah, your personal experiences totally represent everyone everywhere. /sarcasm
Re: OP here
(Anonymous) 2013-11-24 11:47 pm (UTC)(link)Assassin's Creed is a great example, because many of the installments came out on many different platforms and something tells me less than 1% of fans played them all.