Case (
case) wrote in
fandomsecrets2014-01-12 03:39 pm
[ SECRET POST #2567 ]
⌈ Secret Post #2567 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Tumblr and/or social justice in and of themselves aren't fandoms, unfortunately.
Secrets Left to Post: 04 pages, 077 secrets from Secret Submission Post #367.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(And yeah, Hydro > 2fort any day of the week)
Curious nonplayer . . .
I vaguely remember seeing some TF2 players talking on TV Tropes a long while back. One said that a major problem with the game is that some classes are great at close range and some classes are great at long range, but only Demomen are great at midrange, and the most popular maps emphasize midrange combat. Is Hydro a map that encourages a different combat style?
Re: Curious nonplayer . . .
The goal of Hydro is to take over the entire map by capturing "territories". Each game is randomly selected from the six available layouts in a "point against point" game in which both teams must capture the opposite control point while protecting their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the opposing team defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected.
The problem is that some stage xovers can lead to stalemates due to their design, and the final stages are rather easy to steamroll.
Re: Curious nonplayer . . .
Hydro is rather different. It's the only official Territorial Control map, and TC maps aren't popular as a rule. Unlike linear maps like 2fort or other CTF maps, as well as maps for other modes like Dustbowl, it's very open-ended, with multiple areas to cover and protect. Unfortunately, maps like these are not only difficult to design and construct (hence why there's only one official map) but they're difficult to actually play because most people don't understand the "team" part of Team Fortress. Other maps are more conducive to lone wolf gameplay, which I think totally defeats the point of the game but whatever.
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It kinda helps that my only experience with TF2 was on the xbox.
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(Anonymous) 2014-01-12 10:36 pm (UTC)(link)no subject
(Anonymous) 2014-01-13 12:24 am (UTC)(link)no subject
(Anonymous) 2014-01-13 02:13 am (UTC)(link)no subject
(Anonymous) 2014-01-13 06:51 pm (UTC)(link)no subject
(Anonymous) 2014-01-16 02:13 am (UTC)(link)Don't worry OP! I like Hydro too. Just jump back in and play all the new maps! Maybe another will click with you like that one did.