case: ([ Renge; YOU! ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2007-11-03 05:00 pm

[ SECRET POST #302 ]


⌈ Secret Post #302 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

How're everyone's NaNos going so far? (:

Secrets Left to Post: 10 pages, 216 secrets from Secret Submission Post #043.
Secrets Not Posted: 0 broken links, [ 1 2 ] not!secrets, [ 1 2 3 4 ] not!fandom.
Next Secret Post: Tomorrow, Sunday, November 4th, 2007.
Current Secret Submission Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] schizo-niko.livejournal.com 2007-11-04 12:02 am (UTC)(link)
3. Well, you've got a game that combines a ton of worlds, a mess of characters, and massive amounts of story to churn through, so it's not a surprise that most of the characters ended up being woefully underdone. *shrug*

21. That game is so much love. I cried so hard for Agro, and then again when I finished it because the ending was so...er, unsettling? I don't know, it bummed me out. But, still having taken out sixteen colossi, I was pretty proud. It was the most moving game I ever played.

30. Yeah...Toph rocks (lawl, pun?). But everyone's right, that whole series is full of kids (I'm pretty sure Zuko and his lot are the same age I am, so it's not as bad), so it's nothing to be ashamed of.

[identity profile] deltashade.livejournal.com 2007-11-04 12:05 am (UTC)(link)
Icon buddy!

[identity profile] kanna.livejournal.com 2007-11-04 12:08 am (UTC)(link)
Is it just me or shouldn't those characters who are the catalysts of the story be developed properly? I understand making compromises, but the main antagonists of at LEAST two games (aren't they making more?) aren't where you cut corners.

[identity profile] schizo-niko.livejournal.com 2007-11-04 12:36 am (UTC)(link)
Yeah, I totally agree. I love the games to death, but I think that in KH2 (the first game was wonderfully characterised, IMHO) the new designers were not only confused about their intended audience but also trying way too hard to impress people, and they ended up making more than could be reasonably handled. And they introduced thirteen brand new characters that had only to make an appearance and then be killed, which was not smart.

21 op

(Anonymous) 2007-11-04 05:50 am (UTC)(link)
Yeah, the ending, in regards to ICO, made the game more tragic and emotionally draining.