Case (
case) wrote in
fandomsecrets2014-01-30 06:43 pm
[ SECRET POST #2585 ]
⌈ Secret Post #2585 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Monster High]
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[Bryan Fuller, John Green]
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[Star Trek: The Next Generation]
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[Pretty Little Liars]
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[Breaking Bad]
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[Shin Megami Tensei: Strange Journey]
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[Reign]
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[Leviathan: the last day of the decade]
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[Sherlock Holmes]
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[Steam]
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Notes:
Secrets Left to Post: 01 pages, 017 secrets from Secret Submission Post #369.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2014-01-31 03:16 am (UTC)(link)I think that even though it's become obvious that games are a lucrative business, they're not treated as art in terms of visuals OR storytelling by the wider media, and so the communities stay a niche thing and aren't super open to new people. I still don't really feel like I can call myself a 'gamer' because I'm not part of the community. But there are gorgeous games like Limbo (or console ones like Journey, or Shadow of the Colossus) and there are fantastic stories like The Cave (or ones like Heavy Rain or The Last of Us or even Red Dead Redemption) that they are really worth getting into. It's just so weirdly hard to get involved in the gaming community and get good recommendations as a beginner that I think a lot of people who would otherwise really find them wonderful and fulfilling never even bother :\
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(Anonymous) 2014-01-31 03:19 am (UTC)(link)no subject
(Anonymous) 2014-01-31 03:48 am (UTC)(link)Also check out some games like Thomas Was Alone, which is a very lighthearted game, kind of a combo of SUPER classic game graphics (like PONG era, but in color) combined with an AI situation, where these little program bits become aware of themselves and develop their own personalities.
And 'Gone' is great in terms of story, the main character returns home from a trip abroad unexpectedly, finds her house abandoned and has to piece together her younger sister's clues and journal entries to find out what has happened (it's nothing sinister). It's full of nostalgic charm due to being set in the 90's, and the clue-finding layout results in the story revealing itself in a really beautiful way.
The Walking Dead games (the ones made by Telltale, don't bother with any other crap) are absolutely incredible. This one has different outcomes directly related to your choices (it's a whole new cast of characters than the comics/show, so they don't have to abide by 'canon' except in the basic concept). It's not heavy on gameplay and is more based around what's called 'quick time events' where you select one of many options, so it might be easier on your computer than certain other games. You grow to love and treasure each of the characters, which makes some choices in the game especially hard, but they're almost a totally new kind of storytelling... and experiment in how you can get a message across to an audience without the story being totally exact, instead giving them a very personal experience in which their choices make life-altering decisions for other (albeit fictional) individuals.
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(Anonymous) 2014-01-31 03:50 am (UTC)(link)no subject
(Anonymous) 2014-01-31 04:04 am (UTC)(link)no subject
(Anonymous) 2014-01-31 04:12 am (UTC)(link)It's also freeware, so!
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(Anonymous) 2014-01-31 04:32 am (UTC)(link)OP
(Anonymous) 2014-01-31 04:14 am (UTC)(link)First, a disclaimer: my laptop isn't THAT crap. It can technically run the new Tomb Raider, although the frame rate is abysmal. If your computer is really crap, I can't guarantee all of these will work.
Nihilumbra: a blob of nothingness escapes from the void. The void wants it back. A beautifully sad platformer that strikes a nice balance between story and gameplay. (The base game is relatively easy, too, so it's good if you're a beginner. Once you've beaten that, a murderously hard New Game Plus unlocks.)
Thomas Was Alone: A group of AIs, intended to each exist and be studied in their own little worlds, accidentally meet due to a glitch in the system, and try to find a way to escape and define their own purpose. Has some of the best characterization I've seen in a video game. This is another relatively easy one.
Overlord: How much is humor worth to you? This tale of a deposed tyrant seeking to regain his throne suffers from overly simple and repetitive gameplay, but contains a lot of brilliant black comedy. It's also one of the few games I've played where I liked the karma meter--your actions determine whether your character is a complete bastard or just mostly a bastard. It's a little harder, but not especially difficult.
Miasmata: An exiled scientist, half dead of plague, finds himself on a remote island filled with abandoned research bases. The researchers there hoped to synthesize a plague cure--but something hunted them down, and now it's after the new arrival . . . More than any other game I've played, this one emphasizes a feeling of total helplessness--it's a small triumph to drag your plague-ridden body up a hill without falling, and a giant leap when you synthesize medicine to climb just a little higher and swim just a little longer. Difficulty is hard to judge--I'd say it's easy if you play cautiously.
Mark of the Ninja: you are a ninja. Sneak, distract, and stab your way past guards to eliminate your targets. One of the few games I've played where stealth-oriented gameplay felt not just satisfying, but empowering. Do be warned that it's harder than my other recs.
I also loved They Bleed Pixels, but since you said you haven't played that many games, I won't rec it to you specifically--it's really, REALLY hard.
Re: OP
(Anonymous) 2014-01-31 11:35 am (UTC)(link)