Case (
case) wrote in
fandomsecrets2014-04-19 03:53 pm
[ SECRET POST #2664 ]
⌈ Secret Post #2664 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 075 secrets from Secret Submission Post #381.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
There's a longstanding recommendation to skip the boring ending of Huckleberry Finn. Skipping the boring parts of a game is similar, a reclamation of the audience's right to consume media as WE see fit, not as the artist sees fit. It's a different experience, and that's the whole point, because it doesn't have to be as tooth-gnashing as the creator planned it to be.
no subject
(Anonymous) 2014-04-19 11:20 pm (UTC)(link)no subject
(Anonymous) 2014-04-19 11:24 pm (UTC)(link)Granted, a small section in a larger game with that kind of gameplay could theoretically work, if you mean to contrast it with the rest of the (fun to play) game. But if your entire game is like this... well, try to market it like that, a game that "intentionally invokes boredom and frustration", and see how far your art gets you.
no subject
Oh, uh, yeah. Fragile Dreams is really one of those games I would suggest watching a lets play as well, as the gameplay can be quite an effort to get through, and not in the good way.
Another game I would suggest would be Rule of Roses. Very interesting story, but the game designers tried to replicate SH2 in all the wrong ways and the fact it's around 80 dollars.
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