case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-04-19 03:53 pm

[ SECRET POST #2664 ]


⌈ Secret Post #2664 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 075 secrets from Secret Submission Post #381.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-04-19 11:24 pm (UTC)(link)
I agree. Sometimes when I hear creators talk about how gameplay intentionally invokes feelings of boredom and/or frustration in the player to emphasize the story, I can't tell if they're just covering their asses for fucking up their game, or if they actually believe this is an approach that has merit. If it's the latter, it's an ass backward view and those folks are clearly to full of themselves to remember what their job actually is.

Granted, a small section in a larger game with that kind of gameplay could theoretically work, if you mean to contrast it with the rest of the (fun to play) game. But if your entire game is like this... well, try to market it like that, a game that "intentionally invokes boredom and frustration", and see how far your art gets you.