case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-07-06 04:04 pm

[ SECRET POST #2742 ]


⌈ Secret Post #2742 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 094 secrets from Secret Submission Post #392.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Good writer or bad writer?

(Anonymous) 2014-07-07 02:33 am (UTC)(link)
But (as I'm sure you realize) who Bob is shapes and informs what Bob does. If you've created Bob as a person who cares a great deal about the "thou shalt not kill" rule, then you can present Bob with the most plausible reasons in the world to kill that guy, and it will still be in Bob's nature to try to find another way.

I think for many people, creating a character involves investing at least a small part of themselves into the character's psyche; not as a full-on self-insert, but just bits. It might be the writer's stubbornness, or their compassion, or their response to trauma, or their nervous habits - something that makes the writer empathize with them and understand intuitively how the character will respond to a given stimulus. That fragment of the author's personality within the character can mean that some of that character's actions and decisions become non-negotiable, because doing anything other than Action X feels wrong to the writer. In your example, if the part of Bob's personality that fuels his resistance to killing is drawn from his writer's mercy, or sense of honor, or response to guilt, then "Bob" will probably dig his heels in and refuse to kill the guy, regardless of the disastrous consequences for Bob or for the story - because the resistance to that course of action stems from something in the author's own mind.

I don't know if I'm still addressing the wrong part of the issue, or if this speaks to the part that doesn't make sense for you. Mostly, I'm trying to explain it because this has definitely happened to me before on multiple occasions, and I don't think it makes me weird, crazy, or creepy. To me, it's just something that happens when you imagine a character vividly and completely enough.

Re: Good writer or bad writer?

(Anonymous) 2014-07-07 03:21 am (UTC)(link)
Sorry, I think the "weird or crazy or creepy" thing was me reacting to the other subthread where you and another anon were talking about RPers, which probably has more to do with them being unwilling to respect other people's boundaries than it does with the character-getting-away-from-you phenomenon.

I guess part of the reason I'm having trouble understanding the disconnect here is that you say that you recognize "the character grew a different unexpected way" - to me, that's very much what "the character ran away from me" means. Character development happened in an unanticipated direction, and it threw a monkeywrench into the story. That doesn't mean the writer gives up on it forever, just that they're stuck until they figure out where to go from there.

When the character "runs away," yes, the writer could choose to put words on the page that say that the character does what the writer wants him to regardless. The writer could describe a scene in which Bob messily decapitates the guy he needs to kill, and tramples the headless corpse with his horse. It's entirely within the writer's power to put those words on a page, or in a Word doc. But that doesn't make them good, or logical, or in-character.

I mean, the writer also has the power to write that Bob abandons his order of holy knights and runs off to the nearest port city to become an exotic dancer - or in a sudden genre shift, that Bob gets abducted by aliens. These are all things that the writer technically has the power to do, but there reaches a point when the writer has ceased to write about "Bob," the character they created at the outset of this story, and is now writing about an entirely different person who mysteriously has the same name and appearance as Bob. That, in my experience, is why writers don't try to force actions that the character "refuses" to do - because if they write those actions happening, the character will cease to be that character, and it will show in the quality of the writing. You can't make Bob do something Bob would never do, and still have him stay Bob.

So ultimately, I think that saying a writer has absolute power over the characters in their story, once those characters are created, isn't quite true. Once I've created Bob, if I decide I need him to do something that is wholly against Bob's established nature and personality, I can either (a) change my plot expectations, (b) scrap Bob as a character and rewrite my story with Steve, who is willing to do the thing that the plot demands, or (c) begin writing a bad-fanfic version of Bob who does what I tell him to at the expense of established characterization and the essence of what made him Bob in the first place. But I cannot make the same Bob that I started with do the thing that Bob will not do.

Once I have established who Bob is (with the caveat that some of that process may be happening on a subconscious level, in which I intuitively "decide" things about Bob without realizing it), then Bob's personality has some control over his actions, because it dictates what Bob is and is not capable of doing while remaining internally consistent. I have to work with what I've got, or scrap it and start over with "someone" else. But once I've established an understanding of who Bob is, that understanding has veto power over Bob's actions, as long as I want Bob to continue being Bob.

Re: Good writer or bad writer?

(Anonymous) 2014-07-07 12:34 pm (UTC)(link)
(I'm sorry for not responding earlier; I came down with a sudden case of the Sleeps.)

Yes, you could choose to do all those things - but you couldn't have Bob do those things and still have him be Bob. He would be a new character, who may also be named Bob, but he wouldn't be the person you had created. That's what I meant about characters being fully realized individuals with personalities independent of the plot. Once you've established that, once you "know who they are," you can't just swap out pieces of that personality and still expect it to work just as well as it did before. At least I can't, and I have a hard time seeing how anyone else can. It would turn into option (c) that I described earlier, the flat, bad-fanfic version of the character.

It sounds like we have a fundamental difference in how we see the character creation process. I see it as shaping a personality, essentially crafting an entire (fictional) person, with choices and reactions that will flow organically from the traits and responses they started with. For me, the character creation process is almost more an exercise in discovery than construction, clearing away the clutter to find out what traits flow from previously-established traits, and what details my subconscious has filled in that make intuitive sense about the character, until I have a whole picture.

Whereas it sounds like your process is more of a construction effort, starting with a pile of Lego pieces and picking out the ones you want, deciding how they should fit together, and sometimes changing your mind and discarding a piece you already used to replace it with a different one. The Lego sculpture doesn't do anything unexpected, because it's made of Legos, and halfway through the story you could decide to remove half the pieces and replace them with new ones, even building them up into a different shape if you wanted.

But the times when I've tried to make characters that way, the result has lacked a certain essential vitality and realism, and felt stilted - like I was operating a marionette rather than describing a person. It felt like as soon as I stopped paying attention, the character would collapse lifeless to the floor. Which may be what you expect to happen, since after all the character isn't actually "real," but it's not an approach that works for me at all. It feels too artificial, too inorganic, and the characters don't feel as vivid or fully-realized, even if they're easier to control.