ext_33427 (
degrees.livejournal.com) wrote in
fandomsecrets2007-12-07 04:00 pm
[ SECRET POST #336 ]
⌈ Secret Post #336 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Out again, Christmas shopping/making a buttload of cookies! You know what to do!
Last day to submit for next week!
Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #048.
Secrets Not Posted: 0 broken links, [ 1 ] not!secret, [ 1 ] not!fandom, [ 1 ] repeat.
Next Secret Post: Tomorrow, Saturday, December 7th, 2007.
Current Secret Submission Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2007-12-08 01:30 am (UTC)(link)The love interests in the VAST majority of JRPGs are very similar. No, they don't fit the cliche to a T, but when taken as a whole they paint a picture that I don't think is very pretty, and one that hearkens back to the cliche (while others are practically incarnations of the cliche, like Yuna and Rosa).
I don't have anything against any of those characters individually, it's the type as a whole that will automatically turn me off 'the token sweet healer-girl love interest.'
I know JRPGS are FULL of cliches, but the healer-girl love interest is, I think, the most persistent of character cliches in the entire genre. Even heroes get more variation!
It's gotten to the point where as soon as a healer-girl love interest is introuced I can't think of her as a character anymore - I think of a little white cloak with a red trim that follows the main character around.
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I don't get the whole INSTANT BIAS thing. I understand being fed up with the cliche, I really, really do. But if I stuck to that, characters like Fina from Skies of Arcadia and Elena from Grandia II that reinvent the wheel would never get the credit they deserve.
You apparently like JRPGs. Congrats! Now suck it up and judge all the characters by their REAL qualities, not by whether or not they have a white cloak and an affinity for Cure.
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(Anonymous) 2007-12-08 01:55 am (UTC)(link)I think these characters all have *very* similar personalities, actually. I don't dislike them just because they are healers.
It's difficult to explain, but a lot of it has to do with role. It's common for the female lead to be 'special' in some way - she's a princess, she's got some kind of special power or other - and while the story should be about her because her role is so pivotal, she ends up being an object for the protagonist to cart around as *he* saves the world - and she never has much of a problem with this. (Alternately, she could be the main character's best friend from way back, and she basically does nothing besides follow him around).
Good exception to illustrate my point: Marle from Chrono Cross is a healer character and the main character's love interest. I don't think she fits the type at all - though her more active role in the storyline could be explained by Chrono's status as a silent protagonist. Kidd from Chrono Cross is the same way, and Lyon from Suikoden V is also very prominent. The other reasons I like Kidd and Lyon is that they have PASTS. So often in RPGS the male protagonist has a history of some sort that relates to the plot, but the girl has no past except as is relevant to the hero.)
Though I will admit it's been years since I've played Grandia II. I may be off about Elena.
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This sounds like the infamous "canon-sue."
And as far as Elena is concerned - I agree wholeheartedly.
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Yuna has trained for some portion of her life in order so that she can make an arduous, taxing journey across the world, and then die. All because she so blindly believes in saving the world that she would do all that for them. She's intended to be blindly, almost stupidly giving and loving. She believes so wholeheartedly that she's doing the right thing for everyone, that's why the whole fact that the entire religion and politics of the world is corrupt and subverted had actual impact on the characters.
Yuna was the embodiment of the optimism and the self-sacrifice that her church was supposed to espouse, and in reality, was the very opposite.
Yes, she's the ideal girlfriend to a great many sooo roonery boys. She's docile, she's subservient, she's giving, and she's inherently good. That was the point. If she had been someone like Ashe or Celes, would having to rebel against her own faith and government, no matter how corrupt, have hurt her the way it did Yuna? Would it have redefined her character at all?
Yuna's entire character was built upon her self-sacrifice at the end of the journey (and imo, she's a million times stronger than most heroines that she would march into death like that, no matter how misguided it was). When she lost that, it was like Cloud giving up his lie about being in Soldier, or Tidus finding out he was a dream. It was a large part of the game, and a huge part of her character.
You can write her off as a walking vagina and ideal girlfriend. A great number of people do. But god forbid a character be based on a stereotype that makes them interact with their world and the other charaters in interesting ways.
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(Anonymous) 2007-12-08 03:07 am (UTC)(link)Honestly, her interaction with Tidus bores me because they're both so... cliched, and when I say girls like Yuna make me write slash, in this case it's femmeslash. X-2 is like... opportunities for femmeslash out the wazoo. I don't know about anyone else, but at the end of the game where you have the option to re-unite with Tidus if you pull all the right strings - I always say, 'It's better this way.' Yuna/Rikku/Paine OT3!
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Here, have an internet. You deserve it.