case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-08-20 06:31 pm

[ SECRET POST #2787 ]


⌈ Secret Post #2787 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #398.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
darkmanifest: (Default)

[personal profile] darkmanifest 2014-08-21 02:08 am (UTC)(link)
Exactly, it's great drama (that's why I'm glad it was there) that unfortunately conflicts with the mechanics. Unlike the situation with, say, you give up Isabela to save a whole city from invasion and also because she had betrayed you badly once already, giving up Fenris has no justification that anybody can logically get behind, not even Anders on the bad side of crazy. Like you said, there needed to be something more going on there than just Hawke wanting to avoid a small fight or just not liking Fenris, but I don't know what. And that's true, about DA2's companions - in DA:O, your reward for selling slaves is the evidence against Loghain you came for without having to risk your life for it, and Morrigan and Sten approve because they're all about getting closer to ending the Blight as efficiently as possible. Nobody in DA2 has cold pragmatism like that, not even Isabela and Varric. So it makes some of the coldly pragmatic decisions Hawke makes seem a little empty, there just to be there.

Kind of like what happened with Orsino at the end, since Meredith goes crazy whether you go with templars or mages, Orsino has to do the same to balance it out, even though there's no good character reason for it.