case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-09-17 07:11 pm

[ SECRET POST #2815 ]


⌈ Secret Post #2815 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.


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03.
[John Green]


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04.
(Hemlock Grove)


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05.


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06.


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07. [posted twice]


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08.
[Russell Edwards' Naming Jack the Ripper]


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09.
[Coronation Street]
















Notes:

Secrets Left to Post: 01 pages, 020 secrets from Secret Submission Post #402.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
diet_poison: (Default)

Re: Things you should know about commissioning

[personal profile] diet_poison 2014-09-18 03:02 am (UTC)(link)
I'm curious how the artist is supposed to prove how much time they spent on a piece. People on this thread are going on about "but how can you prove that it's subpar? Anyone can just say they hate it!" but everyone also seems to take for granted that the artist will be 100% honest about the time they spent. The latter is actually harder to prove than the former.

Re: Things you should know about commissioning

(Anonymous) 2014-09-18 03:19 am (UTC)(link)
Regular freelance jobs often have time sheets. Otherwise it's up to the artist to keep track.

Yes you can't always know that the artist is 100% honest, but artists have been ripped off by commissioners before as well (I've had friends never get paid) so it's just kind of a general risk.
kallanda_lee: (Default)

Re: Things you should know about commissioning

[personal profile] kallanda_lee 2014-09-18 06:14 am (UTC)(link)
No, not necessarily. For my freelance stuff, I much more often get paid per assignment than per hour. Granted, it's not painting, but it's relatively common where I live to do freelance that way in the creative sector. Sometimes it's up to me to estimate how much time it will take. Sometimes there's a time limit (.i.e. this will take a maximum of 4 hours of your life). I have assignments that are more profitable than others because of that, but you live and learn.

Re: Things you should know about commissioning

(Anonymous) 2014-09-18 06:37 am (UTC)(link)
Sorry if I wasn't clear, but that's what I meant by "it's up to the artist to keep track." I also work with per project quotes, but that means I have to estimate how many hours I can spend on a project while still keeping my head above water, but I have to give the client one price regardless of how long it takes me.

Some jobs will give you time sheets, but some will be vague and you just have to get it done in the time that makes sense with the budget.
kallanda_lee: (Default)

Re: Things you should know about commissioning

[personal profile] kallanda_lee 2014-09-18 07:33 am (UTC)(link)
Sorry for the misunderstanding then!
diet_poison: (Default)

Re: Things you should know about commissioning

[personal profile] diet_poison 2014-09-19 05:11 am (UTC)(link)
Well, it's definitely a risk on both sides. Sometimes the commissioners get ripped off or flaked out on.

I think it's fair to pay for the final product and for the artist to specify "this is what you will get for that rate" at the beginning. Paying by the hour isn't really fair if there is NO WAY to prove how many hours one is working. It depends 100% on the honesty of the artist and 0% on the honesty of the commissioner, and puts the latter party at a much, much bigger risk than the former.