case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-09-27 03:36 pm

[ SECRET POST #2825 ]


⌈ Secret Post #2825 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.


__________________________________________________



09.

















Notes:

Secrets Left to Post: 03 pages, 065 secrets from Secret Submission Post #404.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-09-27 07:50 pm (UTC)(link)
Anyone know the context for this?

(Anonymous) 2014-09-27 07:57 pm (UTC)(link)
Looks like Spec Ops: The Line
dethtoll: (Default)

[personal profile] dethtoll 2014-09-27 08:17 pm (UTC)(link)
Specifically the white phosphorous scene. Don't youtube that if you're squeamish.
Edited 2014-09-27 20:17 (UTC)

(Anonymous) 2014-09-27 08:22 pm (UTC)(link)
Is it really specific to the white phosphorous scene, though? Because I don't see how the CIA can be blamed for that. Walker and company got the location of the Gate from Gould, but I never got any indication that Gould meant for them to mortar the troops or civilians. And didn't Gould think Riggs' plan was insane?
dethtoll: (Default)

[personal profile] dethtoll 2014-09-27 08:25 pm (UTC)(link)
I was just referring to the scene being depicted in the secret itself.

OMG ANOTHER Spec Ops SECRET!!!!

(Anonymous) 2014-09-27 07:59 pm (UTC)(link)
YAY!!!!!

:D

On a more serious note, I don't think I can quite agree with you, OP. I think a lot of Walker's decisions were driven by the trauma he experienced in Kabul. Adams and Lugo, for example, both voice objections to his orders throughout the game and they do suggest turning back and contacting their commanders at multiple points. It's Walker's obsessive need to "rescue" everyone and be the hero that drives them deeper into that mess.

I don't think he's a monster either. He does monstrous things, but I can see how his actions are clearly borne of trauma and the need to prove himself as well as his hopeless attempts to atone for the terrible things he often (indadvertedly) does.
dethtoll: (Default)

Re: OMG ANOTHER Spec Ops SECRET!!!!

[personal profile] dethtoll 2014-09-27 08:24 pm (UTC)(link)
What I find interesting about the WP scene is that the game outright forces you to do it -- you can't just snipe the enemy from afar or they'll overwhelm you because they spawn infinitely. The entire thing is set up very clearly to be a rip on the AC-310 scene from Call of Duty 4, too -- and I remember someone was SO offended by that scene because "omg they talk like it's a video game!!!!" and he went on and on about how horrible and thoughtless and evil Infinity Ward were and I was like, well... does he not realize that's the point? AC-310 crews are so high up they're very detached from situations on the ground. They don't even see it normally, it's all in monochrome. So of course it's like a video game to them. (The CoD series, for all its rah rah soldier machismo bullshit, is very curiously anti-war if you pay close attention. Especially Modern Warfare.) The point of the WP scene is that once you've burned everyone you're forced to go down and look at what you did -- a very pointed slam on CoD4.

Re: OMG ANOTHER Spec Ops SECRET!!!!

(Anonymous) 2014-09-27 08:31 pm (UTC)(link)
What I love about the WP scene is that it basically points out that you have no choice. Lugo flat out asks if Walker is joking when they're getting everything set up and pointing out how they can't use it. He even says "there's always a choice" and then Walker goes "no, there's really not." It really makes sure to call out the fact that you have no choice here. Which is why I always thought that the criticism of this scene's lack of options was rather odd given how thoroughly it acknowledges the reality of the situation. If you want to progress, you have to do this.

But, then I love how Spec Ops never makes the REAL choices apparent. I found out a few weeks ago, for example, that you don't have to fight the heavy trooper in the first white phosphorous scene (where you watch everyone burn). If you want, you and your team can hide and you'll hear a bit of dialogue while the heavy and two extra 33rd troops go past. It had never occurred to me that you could do this.

(Anonymous) 2014-09-27 08:15 pm (UTC)(link)
Given what ends up happening, I don't think Walker made the right call, but I think he made some understandably bad decisions based on the information available to him and his own mental issues being forced to the forefront.

Also, it's difficult for me to condemn a man who spent over half the game experiencing hallucinatory psychosis and, even from the start, wasn't quite all there.

His intentions were good, but that doesn't change the fact that his actions helped to screw everyone over.

I do agree that the CIA (well, Riggs at least), deserve more blame though.

One thing I will say, however, is that despite everything Walker did, he was the one I felt most sorry for. I truly would rather be one of his victims than have to live with what he'd done.

(Anonymous) 2014-09-28 03:53 am (UTC)(link)
Woo hoo it's Spec Ops weekend!

That's an interesting thing about it - Walker's actions, taken altogether, are horrific, but each individual decision seems reasonable in the moment. And also points out how the usual video game thing of finding a person who seems to know what they're doing and then doing whatever they say is actually a terrible idea.

Oh, and dude from yesterday whose teacher was one of the game designers, that rules! I'm jealous as hell.