case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-01-27 07:20 pm

[ SECRET POST #2946 ]


⌈ Secret Post #2946 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #421.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] herpymcderp 2015-01-28 12:40 am (UTC)(link)
It's a lot easier to try to roleplay a character in games where minmaxing isn't required to get a "good" ending or a particular outcome. Mass Effect was particularly bad for this.

(Anonymous) 2015-01-28 12:46 am (UTC)(link)
Yeah, Dragon Age Origins, there was really was no strategically justifiable reason NOT to recruit everyone, and get them to 100% friendship. Even the ones you don't use are put in your B team at your final battle, and the characters being recruited/alive brings import content into the sequels.

Dragon Age 2 tried to fix this, by making friendship/rivalry. Actually, I thought that system was so awesome, especially since you could still rival and romance someone.

Dragon Age Inquisition dropping the rivalry system was so disappointing. I think they did try to encourage you to roleplay more by not letting you see the friendship meter, but at this point I just find that frustrating, and I'm terrified about making my companions angry.

(Anonymous) 2015-01-28 01:22 am (UTC)(link)
I liked Dragon Age 2 because when a scenario came up that was obviously going to cost me a character if I disagreed with them, I could go ahead and do that. It wouldn't cost me, the player, to lose them.

(Anonymous) 2015-01-28 01:24 am (UTC)(link)
Yeah, this. You could still lose characters in various ways, but if you got them 100% either way, and if you did their personal quest, they'd definitely be loyal to you no matter what.

except... bah, I don't want to talk about him.

(Anonymous) 2015-01-28 04:32 am (UTC)(link)
What, Sebastian? Ohh yeah I couldn't bring myself to kill Anders, and Sebastian's fit over that made me want to slap him. Nghh.

(Anonymous) 2015-01-28 01:40 pm (UTC)(link)
Exactly. Worst DLC character ever. I hated the Chantry, so actually was right pleased with Anders when he blew it up. and either way, I'm generally against killing any of the companions. Sebastian leaving was so obnoxious when I'd done all his quests and worked him up to 100, and apparently that meant absolutely nothing. I'm not sure he even has a "crisis" where you can lose him in any other way, so besides stat boosts, friending/rivaling him completely is useless.

(Anonymous) 2015-01-28 11:43 am (UTC)(link)
In Origins, I tried to play a really radically anti-Chantry, anti-Circle mage, so in the Circle quest, I told Wynne "I want to see the circle burn" and then had to fight and kill her... I reloaded pretty fast because shit, I just killed my main healer.