Case (
case) wrote in
fandomsecrets2015-01-27 07:20 pm
[ SECRET POST #2946 ]
⌈ Secret Post #2946 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #421.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2015-01-28 12:34 am (UTC)(link)Which makes games that actually do have very morally grey decisions (to be fair, Inquisition has had some tougher choices), or greater rewards for picking a "bad" choice, pretty distressing! I remember playing Skyrim, and to get all the daedric artifacts (iirc) there was one quest where you basically had to stab someone in the back and murder them, there's no other way to get it. I really wanted the achievement for all artifacts but I just cannot play a murdering, evil asshole. I really can't. Just the reason why I couldn't join the assassin's guild to get the cool demon horse....
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There's multiple like that...
Molag Bal, Mehrunes Dagon, Namira, Boethia, Mephala, Hircine, Vaermina, arguably Hermeus Mora and Malacath...
I was pissed that I didn't get the achievement due to a bug after the pretzels I tied my morality into justifying most of those.... ('Oh, I'll get a human from Windhelm for Boethia's quest...chances are he did something to deserve it.' 'Oh, I'm able to lure you by appealing to your greed, huh...well, I guess that means I don't need to feel guilty.' 'Eh, he'd probably consider being murdered on behalf of his god an honour...')
Edit - oh, but on the flip side, for Clavicus Vile, to get the item that actually counts toward the achievement, you need to NOT be an evil prick, which was a nice change.
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(Anonymous) 2015-01-28 12:36 am (UTC)(link)no subject
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(Anonymous) 2015-01-28 12:46 am (UTC)(link)Dragon Age 2 tried to fix this, by making friendship/rivalry. Actually, I thought that system was so awesome, especially since you could still rival and romance someone.
Dragon Age Inquisition dropping the rivalry system was so disappointing. I think they did try to encourage you to roleplay more by not letting you see the friendship meter, but at this point I just find that frustrating, and I'm terrified about making my companions angry.
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Which is why zie likes horror games, which mostly involve fleeing and flailing in terror. Zer ethics are totally okay about hiding in a closet and begging for mercy!
--Rogan
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I have no problem playing a character who is on the chaotic neutral and kind of morally dark grey side of things, but outright evil? No way, too much of a nice person at heart X'D
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I got over my initial 'have to recruit and please everyone' instance pretty quickly, but a lot of people like playing like you do as well.
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Teal deer, I agree with you completely. I thought Mass Effect was decent at giving you both Paragon and Renegade benefits, but there are definitely some places where there is an objectively "better" answer, which is super cheese.
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OP
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And the games are like, 60 hours now! That's a lot of game to play and keep track of!
--Sneak
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(Anonymous) 2015-01-28 02:33 am (UTC)(link)Then, for my second playthrough I figure out an interesting character and RP that.
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Thing is, almost all the "ultimately better" options fit into my idea of who Elenaria is. The only one I still quibble on is siding with Belhen in Orzammar, as I suspect she, as an outsider not understanding the caste system when she first arrived, would like Harrowmont better to start with. I can fudge that - maybe I'll play it out some time, siding with Harrowmont until the last moment and then crowning Belhen instead - I can even work that out in headcanon.
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And shortly after that, I realize I'm putting more hours into the work of a game studio that has lost my respect and I have better things on my hard drive.
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(Anonymous) 2015-01-28 04:27 am (UTC)(link)Text: I can never “roleplay” in these games (Mass Effect, too). I only ever do what nets me the greatest gameplay advantage/shows me the most content and nets me the most approval from my allies. (If one ally approves and another disapproves, I’ll balance my decisions to even out in the long run.)
I would never make a decision that makes a playable character leave my party, for example. You’d be losing out on game content, and you can always see the “Fuck you I’m leaving” scene on YouTube later, anyway.
If I wanted to roleplay, I’d be writing fanfiction.
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(Anonymous) 2015-01-28 11:53 pm (UTC)(link)I can't write fanfic 'cause I suck at writing fiction.:P