case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-04-30 06:54 pm

[ SECRET POST #3039 ]


⌈ Secret Post #3039 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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[Starsky and Hutch]


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(legend of Zelda)


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[Ernest Hemingway (and his cat)]













Notes:

Secrets Left to Post: 01 pages, 018 secrets from Secret Submission Post #434.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

Bioshock Infinite

[personal profile] dethtoll 2015-04-30 11:51 pm (UTC)(link)
So, I just played through BSI and the Burial At Sea DLC and I can tell you right out that Burial At Sea is what BSI should have been. The main game could easily have included the alternate universe angle (which I'd still hate, but tolerate a bit more) and included parts of the gilded-age setting without completely getting rid of the main reason people played Bioshock in the first place (Rapture and its moody, nocturnal, urban art deco orgy.) As it is, we had to put up with gameplay that boils down to Call of Duty fuckfest and a hamfisted critique of American exceptionalism, paternalism, racism and the age of the robber baron that could have worked if not for the game completely undermining itself by making a lame point about how resistance groups are no better than tyrants, which is glib, trite, undifferentiated, and ahistorical (and pretty much a popular plutocratic meme designed to keep people on the fence from siding against them.)

Re: Bioshock Infinite

(Anonymous) 2015-05-01 12:06 am (UTC)(link)
I mildly disagree. I think that the idea of Columbia and the imagery are beautiful and ripe with potential. However, I think that my personal problem with the game was that Columbia felt more empty and less alive than Rapture, even though it was supposed to be a thriving city. The mechanics of it didn't make sense. The vigors and tonics were poorly explained and appeared to be there because "it's Bioshock". The citizens didn't use them. The enemies used them, but why only the enemies?

I think they struck on an interesting topic with the racism of the time, and could have incorporated the concept of CHOICE which was in the original Bioshock. They could have focused less on the fantastical and more on the reality of such a city and the people in it, just like Bioshock did. Maybe that would be a lame "copy", but Columbia's ideas were so fundamentally different from Rapture that it would still have been interesting. But nooo. Alternate universes. This whole "blowing your mind" bullshit that we all know and love (lol) from Doctor Who and other franchises. My mind doesn't want to be blown. I want to enjoy my game! Have some questions at the end!

Like you mentioned, the gameplay was awful. The vigors were less flexible than the plasmids and only one or two of them made it to the arsenal with little capabilities. The weapons were uninteresting and not upgradable. The enemies were boring. I was bored with endlessly being attacked by these stupid guys with guns (all the same) and the Handymen were a godawful chore. I loved fighting the Big Daddies and I can't figure out what the difference was. Bioshock Infinite seemed to suck the fun out of the combat.

(P.S. You're right about their stupid resistance group point. "Who are the real bad ones????" That gets old fast.)
dethtoll: (Default)

Re: Bioshock Infinite

[personal profile] dethtoll 2015-05-01 12:17 am (UTC)(link)
I don't disagree that Columbia was pretty and had potential but totally empty. Even though Rapture was basically one big abandoned mall right out of a 70s/80s dystopian sci-fi (complete with roving gangs of freaks) it had something of a stronger sense of place. Columbia just felt like a setpiece... not unlike the first Mafia in that regard (still don't understand that game's popularity.)

Burial At Sea fixed just about everything wrong with BSI, including how poorly explained the vigors were as well as regressing the gameplay back to the classic open-ended exploration game that's been a staple since System Shock 1. The only thing it didn't do was adequately explain how the city could float beyond some handwaving about quantum particles or some such nonsense. At least Rapture basically boiled down to "good old human ingenuity and advanced science" -- though there's an audiolog in Burial At Sea that claims most of the structures were built with aluminum, which is complete nonsense. Water pressure, what's that? (I liked the novel's explanation better, in which most of the materials -- glass included -- were a custom alloy by Ryan's scientists.)

I will say that I did enjoy some of the weapons, but there were too many of them and the strict two-gun limit was frustrating.

Re: Bioshock Infinite

(Anonymous) 2015-05-01 12:24 am (UTC)(link)
Definitely like a set piece. Rapture made me want to wander around and see everything. I spent hours just trying to get all of the audiobooks. With Columbia, I felt there was nothing to be seen and nothing new to be explored. Yeah. They're racist. They're SUPER racist. I get it, with the racism. There was so much potential that was just wasted, which seems worse than just an outright bad "Dress Up Barbie" game.

I must admit I haven't played BSI. I took a little offense to this retconning of the Bioshock world, because I didn't want it to be like Elizabeth really had a hand in everything and was the true God or whatever. I feel like when they don't try really hard to explain something, it works a lot better. Their lame attempt at explaining Columbia's existence with that whole part of the level seemed too hamfisted. I didn't question its existence until they did that.

I liked the hand cannon, I think. I also liked using that sky hook thing to kill people. I loved the drill in Bioshock 2 but I think I was alone in liking that game.
dethtoll: (Default)

Re: Bioshock Infinite

[personal profile] dethtoll 2015-05-01 12:28 am (UTC)(link)
Oh god you are NOT alone in liking Bioshock 2. I like the first game okay but the 2nd is easily in my top 10 favorite games of all time. And not just because Ken Levine had nothing to do with it.

I love everything about that game, holy fuck.

Re: Bioshock Infinite

(Anonymous) 2015-05-01 12:32 am (UTC)(link)
Haha, yes, finally someone who likes it! All I've met are people who hated it or never played it. I LOVED the Big Sisters - they were a bit of a pain to fight, but so cool in general. I thought the story was great and I really liked escorting the Little Sisters.
dethtoll: (Default)

Re: Bioshock Infinite

[personal profile] dethtoll 2015-05-01 12:39 am (UTC)(link)
The Big Sisters are legitimately the best fights in the entire series, they really force you to be aware of the area around you as well as smart use of the powers and equipment you have on hand.

I love how the game just takes this massive melancholy shift in tone, too. And the colors! Colors everywhere! The bioluminescence is a really neat play off the neon signs that were all over BS1.