Case (
case) wrote in
fandomsecrets2015-04-30 06:54 pm
[ SECRET POST #3039 ]
⌈ Secret Post #3039 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

[Starsky and Hutch]
__________________________________________________
03.

(legend of Zelda)
__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

__________________________________________________
08.

__________________________________________________
09.

__________________________________________________
10.

__________________________________________________
11.

__________________________________________________
12.

__________________________________________________
13.

__________________________________________________
14.

__________________________________________________
15.

[Ernest Hemingway (and his cat)]
Notes:
Secrets Left to Post: 01 pages, 018 secrets from Secret Submission Post #434.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Bioshock Infinite
Re: Bioshock Infinite
(Anonymous) 2015-05-01 12:06 am (UTC)(link)I think they struck on an interesting topic with the racism of the time, and could have incorporated the concept of CHOICE which was in the original Bioshock. They could have focused less on the fantastical and more on the reality of such a city and the people in it, just like Bioshock did. Maybe that would be a lame "copy", but Columbia's ideas were so fundamentally different from Rapture that it would still have been interesting. But nooo. Alternate universes. This whole "blowing your mind" bullshit that we all know and love (lol) from Doctor Who and other franchises. My mind doesn't want to be blown. I want to enjoy my game! Have some questions at the end!
Like you mentioned, the gameplay was awful. The vigors were less flexible than the plasmids and only one or two of them made it to the arsenal with little capabilities. The weapons were uninteresting and not upgradable. The enemies were boring. I was bored with endlessly being attacked by these stupid guys with guns (all the same) and the Handymen were a godawful chore. I loved fighting the Big Daddies and I can't figure out what the difference was. Bioshock Infinite seemed to suck the fun out of the combat.
(P.S. You're right about their stupid resistance group point. "Who are the real bad ones????" That gets old fast.)
Re: Bioshock Infinite
Burial At Sea fixed just about everything wrong with BSI, including how poorly explained the vigors were as well as regressing the gameplay back to the classic open-ended exploration game that's been a staple since System Shock 1. The only thing it didn't do was adequately explain how the city could float beyond some handwaving about quantum particles or some such nonsense. At least Rapture basically boiled down to "good old human ingenuity and advanced science" -- though there's an audiolog in Burial At Sea that claims most of the structures were built with aluminum, which is complete nonsense. Water pressure, what's that? (I liked the novel's explanation better, in which most of the materials -- glass included -- were a custom alloy by Ryan's scientists.)
I will say that I did enjoy some of the weapons, but there were too many of them and the strict two-gun limit was frustrating.
Re: Bioshock Infinite
(Anonymous) 2015-05-01 12:24 am (UTC)(link)I must admit I haven't played BSI. I took a little offense to this retconning of the Bioshock world, because I didn't want it to be like Elizabeth really had a hand in everything and was the true God or whatever. I feel like when they don't try really hard to explain something, it works a lot better. Their lame attempt at explaining Columbia's existence with that whole part of the level seemed too hamfisted. I didn't question its existence until they did that.
I liked the hand cannon, I think. I also liked using that sky hook thing to kill people. I loved the drill in Bioshock 2 but I think I was alone in liking that game.
Re: Bioshock Infinite
I love everything about that game, holy fuck.
Re: Bioshock Infinite
(Anonymous) 2015-05-01 12:32 am (UTC)(link)Re: Bioshock Infinite
I love how the game just takes this massive melancholy shift in tone, too. And the colors! Colors everywhere! The bioluminescence is a really neat play off the neon signs that were all over BS1.