case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-12-07 06:23 pm

[ SECRET POST #3260 ]


⌈ Secret Post #3260 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.
[Garden of Time]


__________________________________________________



03.
[Fargo, Karl x Sonny]


__________________________________________________



04.
[Elementary]


__________________________________________________



05.
[Top Chef]


__________________________________________________



06.
[The Pacific/HBO War]


__________________________________________________



07.
[Penn Jillette]


__________________________________________________



08.
[Final Fantasy X]


__________________________________________________



09.
[Shadow of Mordor]


__________________________________________________



10.
[Judging Amy]


__________________________________________________


11.
[The Lion Guard]


__________________________________________________



12.
(Borderlands)


__________________________________________________



13.
[Anziz Ansari, Master of None]


__________________________________________________



14.
[Pokemon]


__________________________________________________



15.
[Samurai Warriors Chronicles 3/Pokémon Conquest/Japanese history]










Notes:

Secrets Left to Post: 03 pages, 067 secrets from Secret Submission Post #466.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - take it to comments ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: NO!

(Anonymous) 2015-12-08 02:19 am (UTC)(link)
Remaking open worlds is hardly impossible. They could take a few notes from Bethesda on the topic.

Re: NO!

(Anonymous) 2015-12-08 02:22 am (UTC)(link)
Do you know how much money goes into making a game? And how much content FF7 OG had? It's not just an open world. It's having to remake every single asset from scratch. There are millions of those, and they all need animating, there's hundreds of event triggers, etc.

It's not just a simple facelift. They're basically building the entire game from the ground up again and literally all they have is the story on paper and the character designs. There are 0 assets from the original game they can reuse.

Re: NO!

(Anonymous) 2015-12-08 02:31 am (UTC)(link)
I am aware, yes. And the fact is, there are far, far more complicated games than Final Fantasy VII out there. Final Fantasy VII is just not that complex of a game today, it's really not. When you talk about things like event triggers, I wonder how many modern RPGs you've played, because FFVII is a 90's game and is hardly anything special in regards to event trigger complexity. Designing an open world and cities is a lot of work, but it's done by many games these days. Yes, they are building a game from the ground up because they're adamant that remaking it from scratch is what they want to do, so it's not really different than any other company that's made numerous complex, large-scale games. Remaking things from scratch is called making an original game. That sort of thing still happens these days, if you can believe.

Do I think Square-Enix can do it? They've had awful direction with the Final Fantasy series as a whole since, well, Square-Enix became a thing, so I'm not optimistic. Is it perfectly possible? Yes, other game companies have long been doing it. And Final Fantasy VII is something that they'd put more money into than virtually any other project because they know absolutely that it will sell even if it's garbage.

But in reality, we're probably just going to see a linear, episodic game without an open world that's merely told in independent segments. They aren't going to do what other gaming companies are perfectly capable of doing.

Re: NO!

(Anonymous) 2015-12-08 02:37 am (UTC)(link)
I dunno, I've played FFXIV and it's been brilliant with episodes and an open world. But to each their own.

It's not so much that it's complex, either, so much as there's just so much of it that they have to do. There's no reusing assets from any of their other games because the only game that uses the engine it's made in is XV. There's not any assets to reuse, and their budget is not actually infinite, contrary to what you believe.

Re: NO!

(Anonymous) 2015-12-08 02:27 am (UTC)(link)
Bethesda's worlds are much smaller than a game like FF7 would have to be, though. Unless they wanted the Planet to feel microscopic. Smooshing Skyrim, Morrowind, and Oblivion together into one map would be, like, just the eastern continent?

I didn't say making open worlds is impossible. I said making a game the size of FF7 would be. Unless they want to go with the hyper-simplified world map of the original, or cut out the world map all together and instead go with a fast travel system like DA:Inquisition or FFX.

Re: NO!

(Anonymous) 2015-12-08 02:37 am (UTC)(link)
What? I completely disagree. The original FFVII simply does not have enough locations to justify the size of the map you're suggesting. And why should a character spend half an hour traversing across a map just to get from a cave to Junon, not counting random battles? That makes no sense. You can have an open-world with more depth, but there's absolutely no reason why the world map should actually be planet-size. A Skyrim size map for a single continent would already be ridiculously large unless they added about a million extra locations. You can have an open world that takes time to traverse and has stuff to explore, without trying to replicate mile per mile what it should "realistically" be (because there's hardly anything realistic about the original game's proportions anyway).

I'd support an open-world of a manageable size, mostly because with the new graphics, that was something that was so iconic about the original game. I think cutting that would be a massive disappointment.

Re: NO!

(Anonymous) 2015-12-08 02:39 am (UTC)(link)
...But you literally travel the expanse of the planet in the OG, you fucking dunce. If anything, they're going to flesh the map out more so it's not so goddamn barren.

Re: NO!

(Anonymous) 2015-12-08 02:46 am (UTC)(link)
Your name-calling, while makes you come across super fierce, does your logic no favors, anon. The game literally does not have to be the size of a planet. No one said Skyrim was too small because it was supposed to be an entire country but was only ten miles long. Everyone thought Skyrim was shockingly and amazingly humongous. It's fucking stupid to remake a planet, and there's absolutely no need to, open-world maps just have to be developed enough to create an illusion of space.

Re: NO!

(Anonymous) 2015-12-08 03:07 am (UTC)(link)
The thing is the compilation added a lot of things, and Skyrim didn't exactly have reliable end-game air travel (and yeah, what air travel it had made the world feel tiny). Unless you want them to nuke the Highwind, which would reveal EXACTLY how much of an illusion that space is?

Re: NO!

(Anonymous) 2015-12-08 03:20 am (UTC)(link)
I have no problem with Skyrim's air travel, and the world should feel a lot smaller when you're in the air. By that point, people are traveling faster, like the original game. This does not equate to nuking the Highwind at all - "illusion" of space does not imply that there's no space at all. it's still an enormous map we're talking about, after all.

The remake certainly will need to add more to flesh out an open world map, but I don't see that as an issue. I'm fine with them adding more locations - doesn't have to be major cities, but locations, landmarks, etc. That comes with developing a good map. Again, all of this is perfectly possible and been done already in other games.

Re: NO!

(Anonymous) 2015-12-08 03:30 am (UTC)(link)
The world should still feel like a world. And the country in Skyrim is still much smaller than an entire planet should feel like, even by air travel.

Re: NO!

(Anonymous) 2015-12-08 02:47 am (UTC)(link)
There were a lot of locations added by the Compilation that will almost certainly make it into the remake in some form. (Banora, Modeoheim, other parts of Wutai like Fort Tamblin, smaller spots like Healen, etc.)

Re: NO!

(Anonymous) 2015-12-08 03:11 am (UTC)(link)
Yes. I'd want to see those places, too! I want the world to feel more fleshed out, not just "here is X location that is important at Y time."