case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-02-13 03:37 pm

[ SECRET POST #3328 ]


⌈ Secret Post #3328 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 069 secrets from Secret Submission Post #476.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Falling in love all over again...

[personal profile] lady_dragoon 2016-02-14 06:28 am (UTC)(link)
Final Fantasy IV. I'm only realizing now just how different it is from the rest of the franchise. Most others, your companions are friends fighting for the same cause. In FFIV, everyone that joins your party is someone whose life Cecil has directly or indirectly ruined. It's pretty chilling when you think about it.
feotakahari: (Default)

Re: Falling in love all over again...

[personal profile] feotakahari 2016-02-14 07:59 am (UTC)(link)
I'm the only person I know who wants more challenges like FFIV's challenges. I can never figure out how to minmax properly, so my survival in most RPGs boils down to "How can I possibly beat this enemy with such ill-prepared and underpowered characters?" FFIV cuts out the middleman by directly assigning characters' stats and intentionally giving you awkward party combinations. (How'd you like to fight undead with a bunch of squishy casters and one warrior who can't hurt undead? How'd you like to have four melee attackers and only three melee positions?) Each challenge is tough but fair, so it's a lot easier to deal with than the blatantly unfair challenges I wind up with when I try to assign stats myself.