Case (
case) wrote in
fandomsecrets2016-02-17 06:37 pm
[ SECRET POST #3332 ]
⌈ Secret Post #3332 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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(David Bowie)
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(Great British Bake Off for Sports Relief, Ed Balls)
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04.

[Pokemon]
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05.

[Star Wars: TFA]
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06.

[Damian Lewis, Dick Winters, Band Of Brothers]
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07.

[Daughter of the Lilies]
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[David Eddings]
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[Sengoku Basara]
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[JJBA]
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11.

[Men In Black I, II, III]
Notes:
Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #476.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
Of course their are rules; there are a lot of conventions in writing and film making (and really in all art forms) and they exist for a reason. But at the end of the day personal opinion always matters and it is not just a question of right or wrong. Otherwise there would be one single perfect story that followed all the rules and was beloved by everyone.
no subject
We're talking about writing and storytelling here, which has fuckall to do with popularity.
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(Anonymous) 2016-02-18 02:09 am (UTC)(link)no subject
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And not to get too philosophical, but how exactly is decided what constitutes as 'good' if not by widespread appeal?
no subject
Well gee, it's not like we have 2,500 years of analysis across multiple cultures devoted to examination of stories in terms of their structures, themes, elements, fundamental execution, and relationship with the audience that just about any artist who works on more than a casual level participates in.
But storytelling is also not entirely clear cut. Different people like different things, and they will classify different things as 'good', partially for reasons of personal taste, partially for their cultural background and partially for some other reason all together.
"Personal taste" isn't criticism. It's superficial reaction. I love Star Trek, but it's never been the best written franchise (with the exception of Khan). I hate Lars von Trier movies but I can recognize what he's trying to do with them and admire how skillfully he does it as a director.
The point in talking about craft is that you want for the audience to love or hate the story for the story, not hate you because you half-assed that critical plot beat with a clunker of a scene that didn't do what you wanted.
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no subject
And yes, writing and storytelling have fuckall to do with popularity. The biggest market favors derivative work from established franchises while the best stories of the year often come out in secondary markets. Honestly, novellas, novelettes, and shorts seem to be stronger overall than novels right now.
no subject
I am friends with a published author. She's been venting to me for nearly a decade. Popularity, and potential popularity, matters, because what's popular is what sells. I'm not sure why you're arguing against that.
no subject
Popularity, and potential popularity, matters, because what's popular is what sells. I'm not sure why you're arguing against that.
Goalpost moving. We're talking about writing and storytelling, which have standards and techniques of craft. We're not talking about sales or popularity, which are primarily about marketing. We don't say that 50 Shades of Grey was a great story because it was well-marketed, and some of the best novels I've read lately had an initial print run of a few hundred.
And I work at a school of professional artists. Almost all of them can clearly define the standards of work for their fields, including the writers who are much more aggressive with the red pen than I am.
no subject
I am not arguing that well-marketed stories are great stories. I am arguing only that what happens in a professional critique or editing session does not necessarily have to do with craft. '50 Shades' was published for a reason, and the reason was that its editors saw the potential for it to sell.
no subject
Which again, has fuckall to do with storytelling and writing. So not moving the goalposts, a conversation that is both ignorant and irrelevant.
I am arguing only that what happens in a professional critique or editing session does not necessarily have to do with craft. '50 Shades' was published for a reason, and the reason was that its editors saw the potential for it to sell.
That's not a decision that's made in the context of a production critique. Professionals like to be paid after all. But by all means, tell us more about how we actually do our jobs, what goes on when we push things through production, and how it's all "opinion" and we should hire you to do it.
no subject