Case (
case) wrote in
fandomsecrets2016-10-24 06:11 pm
[ SECRET POST #3582 ]
⌈ Secret Post #3582 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Miss Fisher's Murder Mysteries]
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[Daredevil, Wilson Fisk/Vanessa Marianna]
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[Overwatch]
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[Mob Psycho 100]
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[Malcolm in the Middle]
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Notes:
Secrets Left to Post: 02 pages, 39 secrets from Secret Submission Post #512.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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Broad species alignments and rules for how those alignments apply exist for people who don't really want to roleplay that much in their tabletop roleplaying game, and are instead just there for the hack n' slash. If you aren't going to put anything into your character in terms of personality in the first place, then painting everything with a wide brush is totally fine. It also stops people from taking an overpowered paladin class with an alignment that must be lawful good and then using that character to indiscriminately murderize everything they come across.
Other groups will go whole sessions without a single touched die. In those sorts of groups people usually change the definitions of each alignment to suit a more realistic personality type. They also might not have hard and fast rules for alignment changes, and instead opt to give the players more control over when they decide to take one (since they're more likely to stick to it for plot/character reasons than your average power gamer).
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(Anonymous) 2016-10-24 11:11 pm (UTC)(link)no subject
Just because a rule is in a book doesn't mean you must use that rule when you play.
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(Anonymous) 2016-10-24 11:22 pm (UTC)(link)At the same time, I think in general you're going to enjoy yourself more and have an easier time with games that have mechanical support for the kind of experience you want to have. There are games that provide really strong, integral mechanics for character and narrative role playing. D&D isn't one of them - it doesn't have many mechanics for it and those it does aren't really great (in any edition). For example, you know, the alignment system.
I mean, come on, man! You're talking about groups that barely touch the dice in a session - if that's the case, how actually relevant are dice-based combat mechanics for a game like that? And is it really better to build a rickety structure of house rules to force a game to do what you want, or to play a game that's actually designed to support what you want to do?
I get that there's a ton of inertia and comfort with D&D and it's familiar. But I also am really strongly convinced that D&D as a family of games is not good at a lot of things, including character and narrative.
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Really useful for when you want something excessively simple that everyone is basically going to be familiar with for the times when you do need to pick up the dice? I mean, usually it's safe to assume that if someone has done any tabletop gaming they've played some D&D.
Unless they're a filthy Rifts player lol.
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(Anonymous) 2016-10-24 11:40 pm (UTC)(link)I stand by my point that I think there are games that are just as easy to actually pick up and play, that provide much better support for all the other things that aren't hack and slash.
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Feel free to like and use what you want to use, but you can easily finagle it to do what you want it to do regardless of play style. I think that really can't be said for some other systems (e.g. most things White Wolf related).
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(Anonymous) - 2016-10-24 23:59 (UTC) - Expandno subject
(Anonymous) 2016-10-24 11:37 pm (UTC)(link)Minor correction: instead of "dice-based combat mechanics" please substitute "complex, involved combat mechanics"
the dice aren't really the issue
apologies
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(Anonymous) 2016-10-25 12:53 am (UTC)(link)no subject
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"Oh, my, no. Not since they became a player race. Now the whole race consists of nothing but Chaotic Good rebels, yearning to throw off the reputation of their evil kin."
"Evil kin? Didn't you just say they were all Chaotic Good?"
"Details."
Seriously, D&D has had everything from a heroic succubus to a heroic mind flayer. There's a reason the Monster Manual tends to say "usually chaotic evil," and when it says "always," there's usually a reason for that, too.
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I don't think anyone at all actually uses species alignments unless - as stated - the only thing they want out of a session is to roll some dice, drink some booze, and make silly jokes about cheetos and mountain dew.
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/matt and woolie
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(Anonymous) 2016-10-24 10:48 pm (UTC)(link)For races, I see it as more a cultural thing. A culture that glorifies violence and domination above all would probably be some kind of evil, and the typical individual raised in that culture who would conform to its norms would have their individual compass set that way because upbringing and cultural norms do affect people. I don't like when every single individual in that society must be that alignment, though.
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(Anonymous) 2016-10-24 11:03 pm (UTC)(link)I also think the D&D one in particular is just fucking terrible. Mostly because the law/chaos axis makes no sense whatsoever outside of very specific, Cosmic Struggle-type contexts. It works in the Moorcock fantasy paradigm that's one of the things that D&D is drawing on, but once it got detached from that, it stopped making any sense. And unfortunately it's now been normalized as this free-floating absurd nonsensical thing in nerd culture. Fucking D&D.
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(Anonymous) 2016-10-25 01:53 am (UTC)(link)If you don't believe in that ICly, then that's neutral.
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I also tend to find the evil races to be more visually appealing so I like to play them if I can swing it. :P
For individual characters I think it can be fun though.