case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-10-26 06:32 pm

[ SECRET POST #3584 ]


⌈ Secret Post #3584 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 21 secrets from Secret Submission Post #512.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
kallanda_lee: (Default)

[personal profile] kallanda_lee 2016-10-26 10:50 pm (UTC)(link)
Wasn't Infinity cancelled? It just seems like a pretty vulnerable system. So yeah, they're cute, but would not put my money into it.

(Anonymous) 2016-10-26 11:08 pm (UTC)(link)
Yup, Disney Infinity was canceled.

On the plus side, though, I was able to pick up all the Star Wars figures for super cheap once that happened.
morieris: http://iconography.dreamwidth.org/32982.html (Default)

[personal profile] morieris 2016-10-26 11:15 pm (UTC)(link)
I just came here to lament that I didn't get the Anakin / Ahsoka two pack when it was on clearance at Toys R Us. I wouldn't have used them for anything - I still haven't even used my Smash Bros Amiibo

(Anonymous) 2016-10-27 03:09 am (UTC)(link)
Video games in general are kind of a vulnerable system, and I think toys were meant to help with that (keeps the consumer buying versus when someone just buys one game, kind of like the mobile game system where to unlock certain things you need to make purchases.)

I think Infinity has more to do with DISNEY never wanting to be a part of something that doesn't just bring in truckloads of money with ease. Infinity apparently had a lot of issues that had nothing to do with toy to life video games (I think the fact that there were multiple licenses to deal with was a big one.)

(Anonymous) 2016-10-27 04:20 am (UTC)(link)
Disney Infinity failed because there were too many figures just sitting on store shelves. Disney also took the opportunity to get rid of their in-house video game development studio (Avalanche), so now they will just hire others to make games with their franchises.

They owned all the licenses that were in Infinity, so that wasn't a problem for them.

(Anonymous) 2016-10-27 04:30 am (UTC)(link)
Well yeah, overestimating and underestimating sales was a part of it. But I read an article that pointed out the licensing could have contributed as well because even if it's all under the Disney scope- there are individual branches and their wishes to contend with.

Like for example Disney may have rights to Marvel properties, but that doesn't mean Marvel has no say in what gets produced and what doesn't within their properties. This relates to the problem you're talking about - because companies like Marvel might request a character who isn't popular sales wise still be produced for the sake of the overall franchise, but those toys naturally wouldn't be as popular and would have trouble selling, therefor, too many toys.

Licensing, from what I know of from people who work in these fields, can often complicate things a lot. Even for a company like Disney which owns a crapton of properties they still have a lot to contend with.