case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-02-24 02:44 pm

[ SECRET POST #4434 ]


⌈ Secret Post #4434 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



__________________________________________________



02.
[The Good Place]


__________________________________________________



03.
[Taskmaster]


__________________________________________________



04.
[The Umbrella Academy, "We Only See Each Other at Weddings and Funerals"]


__________________________________________________



05.
[Criminal Minds S04E15, "Zoe's Reprise"]


__________________________________________________



06.
[FBI (2018)]


__________________________________________________



07.
[Cameron Britton playing Ed Kemper in Mindhunter]











Notes:

Secrets Left to Post: 02 pages, 35 secrets from Secret Submission Post #635.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: D&D Question

(Anonymous) 2019-02-25 04:39 am (UTC)(link)
So, part of the problem here is that the alignment system in D&D doesn't really make sense, and never really has, especially as some kind of moral guidance for what PC-level characters are likely to do. Law and chaos, good and evil, make sense as broad cosmic principles for characters and factions to choose to align to - and that's how they're used in the fiction that D&D is largely drawing on. But as personal motivations and psychological types, they make almost no sense at all.

So with that said, my personal interpretation - if you're trying to make them work on an individual level - is that a chaotic neutral character has no particular inclination towards being especially selfish or selfless, but has a strong inclination towards their own personal freedom and desires, and against any restrictions or any code or any ideology that would place limitations on that desire. They may do evil and selfish things incidentally, in pursuit of those desires. But the desires themselves aren't necessarily selfish, harmful, or evil; they're just unrestrained.

Also, most editions of Dungeons & Dragons are not necessarily great game systems from a design point of view, and there's a good chance that some other game system would result in a better game. In particular, 13th Age, Dungeon World, Shadow of the Demon Lord, and Torchbearer are some pretty good D&D-alikes that are generally pretty easy to pick up. And that don't force you to do things like interact with alignment systems.