Case (
case) wrote in
fandomsecrets2019-11-07 05:33 pm
[ SECRET POST #4689 ]
⌈ Secret Post #4689 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

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02.

[Cookie Run]
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03.

[Emergence]
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04.

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05.

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06.

[Evil]
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07.

[Overwatch]
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08.

[How to Get Away With Murder]
Notes:
Secrets Left to Post: 01 pages, 10 secrets from Secret Submission Post #671.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Fandom secrets you're too lazy to make...
Re: Fandom secrets you're too lazy to make...
(Anonymous) 2019-11-08 03:06 am (UTC)(link)I remember back in the 90s, they had those Nitpicker's Guide to Star Trek books, which I really loved. It was interesting to go through and see all the details of the episodes with a fine-tooth comb and get a look behind the curtain at what was going on. And it was interesting thinking through the ways that some of the conceits of the setting didn't ultimately make sense. Or the way that, for example, they had a Star Trek episode where they said no one was allowed to go over Warp 5 anymore, and then promptly ignored it from then on.
But at the same time - most of those things didn't actually make the Star Trek episodes worse as television episodes. A goofy flub with a turbolift prop, or some writing mistake, or some plot hole that you don't notice until the episode is over, or the fact that all the science fiction talk is basically meaningless handwave-y technobabble - if it doesn't actually diminish from the dramatic power and function of the episode, then what does it actually matter?
That's obviously just one example but I think it gets at what I mean.
Re: Fandom secrets you're too lazy to make...
That's the kind of writing that gives you, for instance, a Sam and Dean who drop iq points like stones and forget the basic rules of their world, because the writers can't be bothered to find a way to move the plot forward while staying true to the 'verse's rules.
Nobody needs or wants ten pages of 'how these subsistence farms survive' in the middle of their epic quest. But if you make some part of the story, some twist in the plot or some foundation stone of character development hinge on how they make food out of grass or something, you had better actually *know how they do it*, or the whole thing is going to fall apart. And, frankly, for me and a lot of others, make you (universal you) seem like a bad/lazy writer.
Re: Fandom secrets you're too lazy to make...
(Anonymous) 2019-11-08 05:33 am (UTC)(link)Magic systems are usually bad about this in a "magic can do all of these things, but not That One Thing that would actually be important and there's never an explanation given as to why."
Re: Fandom secrets you're too lazy to make...
Stupid.