Case (
case) wrote in
fandomsecrets2021-03-31 05:31 pm
[ SECRET POST #5199 ]
⌈ Secret Post #5199 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 31 secrets from Secret Submission Post #744.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2021-03-31 10:21 pm (UTC)(link)Really it seems like it's a setting that has a lot of cool stuff but neither the fandom nor the creators are really interested in the same parts of it I am. And that's fine, just one of those things
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(Anonymous) 2021-03-31 11:01 pm (UTC)(link)no subject
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(Anonymous) 2021-04-01 12:07 am (UTC)(link)no subject
(Anonymous) 2021-04-01 02:53 am (UTC)(link)I love lore filled fandoms, but I always feel like I'm too late and the party has gone on without me (for example i read SW fic now and that's the extent of my fandom participation in such a lore heavy fandom).
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(Anonymous) 2021-04-01 01:32 pm (UTC)(link)Two things drew me into Warhammer: Lore and fun, eensy, paintable minis.
The lore, to me, is the shining gem of it all. By-and-large it's a very dark world, with a lot of strife, misery and pain… aaaand that can make it hard to dive into. But, man, the cultures and races and world are *so* lovingly crafted down to the most minute details that it's easy to forgive all the grimdark. Every culture and character feels like a lovely mix of "how would people actually live in this culture? In this world?" and pure mythos.
But the best part? The *time jump.* See, if you're a lore nerd like me (and if you are... hello, we should be friends) you may be very interested in the interplay between races and cultures. Where and why they clash or prosper together. If you are interested in that, then you might have asked yourself "what would these cultures be like down the line?" Well! WARHAMMER 40K'S GOT YOU, MY DUDE.
Warhammer and Warhammer 40k are two versions of the same game set at opposite ends of a 40,000 year time gap. Warhammer is fantasy-based and Warhammer 40k is sci-fi based.
Because of the enormous gap, you get to see how each race and culture evolved, how their relationships changed, and who became legend. You get answers to questions like: How did these races find their way to space? How did their relationships to one another change? How did their cultures evolve? Did they prosper or did they change entirely? Are the big names from Warhammer still remembered in 40k? Did old gods die while new gods rose to power? Who are these new gods and how are they shaped by being born from newly space-faring races?
It's just... Aw, man. It's so fucking cooooooool.
And sometimes funny.
For instance, orcs have very powerful magic but are... uh. We'll say they struggle. So they're living their best orc lives for a couple thousand years, then start to realize other races are going to space. And the orcs, well, they want to go to space, too! Why can't they?? Other races aren't better than orcs! Orcs are better than other races! Orcs deserve space more than those other lousy races!
Now, here's the thing about orc magic: It's based entirely on wishes. If they want something hard enough, it's magicked into existence for them. They don't understand how it works, but they use it very effectively. So what'd the orcs do? They wished for space travel and got themselves a ship out of thin air!
Aaaaaand that. Is how orcs got into space with everyone else haha.
To me, that's the type of story that says a lot about how the authors approach their world. Individual cultural quirks come through loud and clear in each story, which to me is good writing. And why I like this series.
It's dark, it's thoughtful, it's sometimes fun and nonsensical, it's very creative and lovingly made... It's just good.
I wish I could tell you more about gameplay itself, but I'm only peripherally present for that stuff. The game is very tactics-based and, frankly, fucking expensive. You have to buy all the armies to win, and just chunks of armies are like 50$ a pop. I ain't got the money for that nonsense, so instead I buy individual minis and paint them. If you like painting, are okay with your hands, and like squinting a lot consider giving mini painting a try. If you've got cash (or a friend you can borrow armies from) and really enjoy tactics-based gaming, give it a try! You'd probably like it!
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(Anonymous) 2021-04-01 01:36 pm (UTC)(link)Don't worry about being late to Warhammer, though. It started in 1983. That'd be a bit like being late to D&D :P So don't feel too intimidated or like you're late to the party. The party's so old it's swung around to being ageless.
(Okay, I'll stop chatting your ear off :D)
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(Anonymous) 2021-04-02 06:26 am (UTC)(link)(Or AYRT)
Thank you so much for the deep dive! Honestly, it sounds like s lot of fun! I had no idea it was a time jump and it dealt with all this culture creating and evolution!
Is it strictly played in person or are there online servers you tend to flock to?
Thanks for sharing!
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(Anonymous) 2021-04-03 08:18 pm (UTC)(link)I've exclusively done in-person stuff, so my incredibly biased recommendation is to go that route. It's a super great way to make friends and learn more about the game.
Warhammer gaming shops are typically called "War Rooms" (it's literally a google-able term if you want to find a location.) Usually a war room will have a gaming space and lots of minis/painting supplies/books you can buy. They're great because they tend to come with a built-in community of nerds who are almost always milling around at any given hour. In my experience, the employees are usually super nice and happy to tell you about whatever's going on that day or how to join in on the games. And usually the people are, too (it helps if you compliment their nicely painted minis ;D )
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(Anonymous) 2021-04-01 03:04 am (UTC)(link)no subject
(Anonymous) 2021-04-01 10:14 am (UTC)(link)