case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2021-06-21 05:54 pm

[ SECRET POST #5281 ]


⌈ Secret Post #5281 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 29 secrets from Secret Submission Post #755.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
amalthia: (Default)

[personal profile] amalthia 2021-06-22 12:45 am (UTC)(link)
I love playing Stellaris but didn't realize there was a background story for the game...

ayrt

(Anonymous) 2021-06-22 12:57 am (UTC)(link)
Not a background story, but more from the ability to create your own factions. The game devs themselves were inspired from a lot of science fiction, both classical and contemporary, to make the ultimate 4X space opera game. While it has some minimal lore with the preset factions being the UNE, the Commonwealth of Man, the Cybrex, the Irassians, etc, it is mostly about what the player makes of that sandbox. You can play a pacifist spiritualist empire that welcomes all, the space equivalent of the Roman Empire, a feudalist hegemony, a megacorporation that does business with the other factions, whatever. I love it because of that.

Problem is, while you have that endless storytelling and worldbuilding potential the kinds of players that plague the Stellaris communities come directly from Warhammer 40k... and play as nothing but the Imperium and openly boast about genocide and slavery.

The icing on the cake is that, according to Paradox, the most played ethic is xenophile, which involves welcoming aliens with open arms and treating them with equal rights, even if your empire is militaristic or authoritarian. It's that loud minority of idiots that won't shut the fuck up.
amalthia: (Default)

Re: ayrt

[personal profile] amalthia 2021-06-22 01:53 am (UTC)(link)
Stellaris hasn't really been user friendly in terms of adding people to the galaxy I'm playing. I tried with my husband but we had a hard time finding each other. I'm hoping now that I have the Federations DLC that it'll make multi-player easier with live people.

Starcraft is much easier in this case.

So far all my game play has been against the computer and I let the computer randomly pick the government style. I will say I play a egalitarian government that is open to all species, and totally destroy all the empires that allow slavery. However, I agree when I go to the forums most guys seem to pick the slavery empires, maybe it's easier to grow your population when you'r kidnapping your neighbor's people! I allow refugees and it's slow going at the beginning.

The newest update in the game though is taking me some time to figure out how to handle the industrial districts, but I'm having fun. :)
ladykyou: (Default)

ayrt (anon)

[personal profile] ladykyou 2021-06-22 02:55 am (UTC)(link)
Stellaris is now formed on a system of intelligence, so it is played less as if you're a military commander on a ground op, and more as if you're a galactic head of state deciding policy, interplanetary priorities, galactic economy, and full campaigns. As much as I like StarCraft, I like Stellaris precisely because of that.

That said, I've never gotten the chance to play a multiplayer match with it, given it has a wide learning curve, so I don't know how would adding people play out. I hope the Steam Summer Sales give my mates a chance to try this game.

That said, I noticed there's certain advantages and disadvantages depending on yoru government style: Slavery-based empires give you more minerals and energy, whereas equal-treatment ones give you alloys and consumer goods. It's more of a balancing act whenever you require more of one or the other, and which is the prime situation for it.

I tried playing a xenophobic slavery-based empire once, but I found myself with so few specialists and a ridiculous amount of crime, so I limited said slavery to only their worst enemies, and allowing residence to allied empires. As much as people meme about being 40k-like despots in Stellaris, Stellaris is a game about astropolitics, which adds a (fascinating) grey area into how to manage a government.

I am really happy that they made Industrial Districts themselves, but overall got the hang of them. For the most part, it's manually designating a colony if it is a forge colony or an industrial colony so they make one or the other, and then choose how many pops go into working for each.

.... If it isn't obvious, I love Stellaris deeply. I'm working with a friend to make portaits for our own sci fi species, and it's been a source of creativity and inspiration as well as a massive timesink for us.
amalthia: (Default)

Re: ayrt (anon)

[personal profile] amalthia 2021-06-22 04:14 am (UTC)(link)
I also love this game. :) I've already played over 600 hundred hours of it. For my planets I tend to try and make them balanced so they have a little bit of everything, with a few exceptions. Basically, I never want to be in a situation where losing one planet means I have no alloys, credits, or production coming in, or lose all my research or food. I do specialize on planets that are obviously mining planets or agriculture planets. I struggle with figuring out which planets are best for tech. I'm still getting to used to not having the option to add five forges to a single planet or production factories.

My favorite part of the game is beginning, I like the exploring and grabbing planets and then colonizing them. I like it when the populations are happy and stable. I'm not the best player at this game and I'm not great at war, but I'm improving! The mid game threats are so annoying if you don't have a giant fleet! I'm still figuring out what to do about the politics and factions that develop. I know they exist! but not sure how it impacts the economy and military aspect of the game.