case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2022-05-29 03:47 pm

[ SECRET POST #5623 ]


⌈ Secret Post #5623 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 43 secrets from Secret Submission Post #805.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2022-05-30 03:08 am (UTC)(link)
Yeah. But also, there's very strong economic pressures towards this happening, I think. Like, obviously the studios have a lot of control and they're pushing towards this outcome. But it's not just the studios, there's a lot of gravity moving in that direction anyway, mostly as a result of the existence of streaming and to a lesser extent video games. There's a lot of economic headwinds from a consumer point of view - you have far more alternative choices for your entertainment needs than you used to; the level of enthusiasm required for going to see a movie in theaters is much, much higher when it's 16 dollars and 3 hours out of your life and you have a bunch of stuff you can see on streaming at home. So the audience base for everything shrinks somewhat, and a lot of movies that would have been commercially risky or marginal are now commercially non-viable. And there's a lot of pressure for exhibitors - movie theaters have way higher upkeep costs and overhead compared to screening, so there's a strong pressure to maximize how much you're making off of any given screen, and only exhibit movies that you are fairly confident are going to make a big return, and you know that your consumers are pickier and so the economic logic of going lowest-common-denominator and broad is really strong.

The existence of streaming and video games fundamentally changes economic models for all legacy media.