Case (
case) wrote in
fandomsecrets2023-04-08 04:49 pm
[ SECRET POST #5937 ]
⌈ Secret Post #5937 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Arknights]
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no subject
(Anonymous) 2023-04-08 09:16 pm (UTC)(link)One, MTG players basically buy into the idea of having balanced competitive environments. MTG players generally don't want to play in degenerate formats, so the idea that some cards need to be banned to prevent those kinds of formats is acceptable to them.
Two, WOTC takes affordability into account when banning cards. They'll try to shape their bans in a way that preserves the secondary market value of cards as much as possible. In fact, WOTC is generally very aware of secondary market values across the board and is very committed to preserving them. It's a major factor in what cards they print as well.
Three, MTG fans generally seem to think that WOTC tries to avoid printing cards that will need to be banned, and isn't taking advantage of them by pushing power cards that they know will be a problem and then banning them later. This is wrong, IMO - WOTC isn't actually acting in good faith. But MTG players generally think they are. At least, that's what they thought when I stopped paying attention to MTG 3 or 4 years ago.
no subject
(Anonymous) 2023-04-08 10:36 pm (UTC)(link)Gachas don't work like that. There's pulls. They might be biased towards the OP blorbo of the day. You have to spend an unknown amount of money to get them (and a further unknown amount of money to get them ten more times or whatever to power them up). You're way more invested.
Also there's the fact that TCG bans don't fundamentally change the card itself - they just mean you can't use it in official contexts. You can still use it casually at home. Gacha nerfs hit you no matter what you want to do.
sa
(Anonymous) 2023-04-08 10:37 pm (UTC)(link)no subject
(Anonymous) 2023-04-09 03:42 am (UTC)(link)no subject
(Anonymous) 2023-04-09 08:01 am (UTC)(link)But, yeah, if you know what you're doing, and if you're working with a well-defined and comparatively small set of cards, it's pretty easy to anticipate if a card is going to do that. A lot of card bans in Magic were either very early in the history of the game, or were in formats where you could play older and newer cards together.
So it would be stuff that was way too good because they didn't fully understand how good it was - they genuinely didn't realize that printing certain cards like Dream Halls would fully break the game open because no one had done it yet. Or it would be stuff like Flash and Protean Hulk, where some random card was printed in 1996, and no one cared about it until 15 years later they printed another card that formed an instant win combo, and so they had to ban it in formats where you could play all cards ever printed. That kind of thing just happens sometimes.
But they mostly figured it out after a while. There were almost no bannings in Standard (the most common format that only had 7 or 8 sets max) from 2000 to 2015. Even then they made mistakes sometimes - Skullclamp, Jace TMS, Stoneforge Mystic. All of which were cards that definitely deserved to be banned. But for the most part stuff was pretty fair.
And then they stopped doing that. So either they just got way worse at figuring out whether a card would be broken - or they decided they didn't care if they printed stuff that had to be banned.