case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-04-08 04:49 pm

[ SECRET POST #5937 ]


⌈ Secret Post #5937 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Arknights]



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Notes:

Secrets Left to Post: 02 pages, 39 secrets from Secret Submission Post #849.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-04-09 03:42 am (UTC)(link)
As someone who used to play TCGs, I always thought bans were stupid AF. Why even make the card in the first place if you're just going to ban it in competitive gameplay? Surely you can anticipate if something is going to completely break the balance of the game, and personally, I have never seen a banned card that was SO broken that it made things unfair to other players.

(Anonymous) 2023-04-09 08:01 am (UTC)(link)
There are definitely cards that are so broken they completely break the balance of the game. So sometimes it makes sense.

But, yeah, if you know what you're doing, and if you're working with a well-defined and comparatively small set of cards, it's pretty easy to anticipate if a card is going to do that. A lot of card bans in Magic were either very early in the history of the game, or were in formats where you could play older and newer cards together.

So it would be stuff that was way too good because they didn't fully understand how good it was - they genuinely didn't realize that printing certain cards like Dream Halls would fully break the game open because no one had done it yet. Or it would be stuff like Flash and Protean Hulk, where some random card was printed in 1996, and no one cared about it until 15 years later they printed another card that formed an instant win combo, and so they had to ban it in formats where you could play all cards ever printed. That kind of thing just happens sometimes.

But they mostly figured it out after a while. There were almost no bannings in Standard (the most common format that only had 7 or 8 sets max) from 2000 to 2015. Even then they made mistakes sometimes - Skullclamp, Jace TMS, Stoneforge Mystic. All of which were cards that definitely deserved to be banned. But for the most part stuff was pretty fair.

And then they stopped doing that. So either they just got way worse at figuring out whether a card would be broken - or they decided they didn't care if they printed stuff that had to be banned.