case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-15 07:41 pm

[ SECRET POST #5974 ]


⌈ Secret Post #5974 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Arto]



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[Pathfinder: Wrath of the Righteous]



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Notes:

Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-05-16 12:36 am (UTC)(link)
That depended on the game. Even on the original NES, there were save points/inns (Final Fantasy), or codes you had to write down and enter to resume a game from your nearest stopping point (Castlevania II was one, I believe).

And there were also cheat codes that made you invincible too (Contra). So I don't think much has changed in 30-40 years except that the difficulty setting is now located in your menus.

By the way, and Mario and Sonic aren't that much of a flex. SMB? It had warp points. You could literally skip 80% of the game and win. And even if you didn't skip anything, it was easy to gain over a hundred lives with little effort so that you didn't die easily (hint: it involved a koopa shell and some stairs). As for Sonic, that had a code that could send you to the final boss. I know, because I did it as a kid and beat the game. Okay, maybe that last one's cheating a little, but the point is, there were ways to get around the difficulty.

(Anonymous) 2023-05-16 12:39 am (UTC)(link)
This!

(Anonymous) 2023-05-16 01:28 am (UTC)(link)
You're giving me flashbacks on cheat codes. Except I used to trawl ask Jeeves for random sites that game walk throughs all types out. Got me some cool stuff in Zelda,; still never cleared Level 8-2 of SMB Deluxe lol. Never did get that cheat correct,!