Case (
case) wrote in
fandomsecrets2023-05-15 07:41 pm
[ SECRET POST #5974 ]
⌈ Secret Post #5974 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Arto]
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[Pathfinder: Wrath of the Righteous]
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Notes:
Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2023-05-15 11:55 pm (UTC)(link)These days games are about a thousand times easier what with the ability to save your game any time you want and retry boss fights/levels if you die, multiple difficulty levels, etc. How dare some games want to be an actually challenging experience.
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(Anonymous) 2023-05-15 11:58 pm (UTC)(link)if you're replaying the challenge of old games you're not buying new ones
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(Anonymous) 2023-05-16 12:15 am (UTC)(link)that said I'm p. sure Pathfinder is a tabletop so we can take our video game whining elsewhere.
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(Anonymous) 2023-05-16 12:20 am (UTC)(link)no subject
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(Anonymous) 2023-05-16 12:36 am (UTC)(link)And there were also cheat codes that made you invincible too (Contra). So I don't think much has changed in 30-40 years except that the difficulty setting is now located in your menus.
By the way, and Mario and Sonic aren't that much of a flex. SMB? It had warp points. You could literally skip 80% of the game and win. And even if you didn't skip anything, it was easy to gain over a hundred lives with little effort so that you didn't die easily (hint: it involved a koopa shell and some stairs). As for Sonic, that had a code that could send you to the final boss. I know, because I did it as a kid and beat the game. Okay, maybe that last one's cheating a little, but the point is, there were ways to get around the difficulty.
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(Anonymous) 2023-05-16 12:39 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:28 am (UTC)(link)no subject
(Anonymous) 2023-05-16 12:45 am (UTC)(link)And Mario and Sonic were “absolutely unforgiving”? At the time, they weren’t really considered that way. Maybe it was different for some people, which is fair enough, but I’ve never heard of someone referring to them with “unforgiving” or “punishing” like people do of arcade and NES/SNES games of the time. As a Castlevania fanatic, that’s what I think of when I think of unforgiving games.
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(Anonymous) 2023-05-16 03:10 am (UTC)(link)no subject
(Anonymous) 2023-05-16 03:51 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:11 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:51 am (UTC)(link)If I'm going to be spending ten to a hundred manhours doing repetitive actions, I would rather have something to show for it by the end. Like a sock. There is honour in a properly knitted sock.
For something that's supposed to be entertainment? I'm just not the demographic for the git gud approach. That said, if it's your joy: go for it.
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(Anonymous) 2023-05-16 06:07 pm (UTC)(link)Difficulty settings allow a lot of disabled gamers to actually have a gaming experience, which in my mind is a lot better than having to watch streams of a non-accessible game in order to experience it, because you're still the one playing the game. And the reason disabled gamers get to have that is that there are enough casuals who just want lower difficulty because they like a more relaxed experience, so I don't complain about anyone who wants lower difficulty. They're not robbing other gamers of higher difficulties.
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(Anonymous) 2023-05-16 08:55 pm (UTC)(link)