Case (
case) wrote in
fandomsecrets2023-05-15 07:41 pm
[ SECRET POST #5974 ]
⌈ Secret Post #5974 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Arto]
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[Pathfinder: Wrath of the Righteous]
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Notes:
Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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[Pathfinder: Wrath of the Righteous]
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(Anonymous) 2023-05-15 11:55 pm (UTC)(link)These days games are about a thousand times easier what with the ability to save your game any time you want and retry boss fights/levels if you die, multiple difficulty levels, etc. How dare some games want to be an actually challenging experience.
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(Anonymous) 2023-05-15 11:58 pm (UTC)(link)if you're replaying the challenge of old games you're not buying new ones
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(Anonymous) 2023-05-16 12:15 am (UTC)(link)that said I'm p. sure Pathfinder is a tabletop so we can take our video game whining elsewhere.
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(Anonymous) 2023-05-16 12:20 am (UTC)(link)no subject
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(Anonymous) 2023-05-16 12:36 am (UTC)(link)And there were also cheat codes that made you invincible too (Contra). So I don't think much has changed in 30-40 years except that the difficulty setting is now located in your menus.
By the way, and Mario and Sonic aren't that much of a flex. SMB? It had warp points. You could literally skip 80% of the game and win. And even if you didn't skip anything, it was easy to gain over a hundred lives with little effort so that you didn't die easily (hint: it involved a koopa shell and some stairs). As for Sonic, that had a code that could send you to the final boss. I know, because I did it as a kid and beat the game. Okay, maybe that last one's cheating a little, but the point is, there were ways to get around the difficulty.
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(Anonymous) 2023-05-16 12:45 am (UTC)(link)And Mario and Sonic were “absolutely unforgiving”? At the time, they weren’t really considered that way. Maybe it was different for some people, which is fair enough, but I’ve never heard of someone referring to them with “unforgiving” or “punishing” like people do of arcade and NES/SNES games of the time. As a Castlevania fanatic, that’s what I think of when I think of unforgiving games.
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(Anonymous) 2023-05-16 01:51 am (UTC)(link)If I'm going to be spending ten to a hundred manhours doing repetitive actions, I would rather have something to show for it by the end. Like a sock. There is honour in a properly knitted sock.
For something that's supposed to be entertainment? I'm just not the demographic for the git gud approach. That said, if it's your joy: go for it.
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(Anonymous) 2023-05-16 06:07 pm (UTC)(link)Difficulty settings allow a lot of disabled gamers to actually have a gaming experience, which in my mind is a lot better than having to watch streams of a non-accessible game in order to experience it, because you're still the one playing the game. And the reason disabled gamers get to have that is that there are enough casuals who just want lower difficulty because they like a more relaxed experience, so I don't complain about anyone who wants lower difficulty. They're not robbing other gamers of higher difficulties.
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(Anonymous) 2023-05-16 12:38 am (UTC)(link)And my disability gets in the way of playing a lot of games that are challenging and don’t have difficulty settings.
It really sucks, because I used to love the way games were challenging back in the 80s. I was an arcade fiend. And I would have loved Soulsbourne-type games if they’d been around then. But after being in an accident that permanently injured my arms, not only is it hard to play games like that now, but it’s very painful if I keep at it for too long. Especially when it’s tense like hard games are.
But the creators of games like Sekiro think that people who can’t play on their only difficulty level shouldn’t play it at all, and there’s hundreds of people that will put you down for even suggesting difficulty levels for them. For a lot of them, they feel like it would somehow take away from their accomplishment if someone was able to play it on an easier and more accessible level. That straight up makes no logical sense, as if an easy mode erases normal or hard modes in any other games. I know the other argument of “there’s so many other games to play, so play those if you can’t play these games as they are”. I could, and might already, but the gatekeeping will still never make sense to me.
I would have loved these modern hard games, just like I loved the old games from the 80s and early 90s that didn’t have difficulty levels. But I physically can’t play them anymore, and it’s not just the fault of my injuries. It’s also the stubborn gatekeepers. You can say what you want, but I’m still allowed to think that’s shitty.
As an aside, I like the way games are now too! There’s so much more variety and accessibility. Not to mention so much more Quality of Life changes.
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(Anonymous) 2023-05-16 10:28 am (UTC)(link)I usually play easy on the action/adventure ones (or normal if it's too easy) because I want to enjoy the flow and story and I don't particularly enjoy replaying the same scene. It breaks immersion for me.
On the strategic games I usually start with the hard setting and then when I beat the game I go up into lunatic or nightmare mode. I like the grinding and the repetitiveness of isometric strategic games, so yeah. I can repeat the same levels 10 times and still enjoy it.
Bonus: Having settings that you can change in mid game is the absolute best!
IDK, I just want to have a fun time. I don't get people whining about difficulty settings. More choice is better for everyone imho!
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(Anonymous) 2023-05-16 01:10 am (UTC)(link)Thank you secret maker!
(Anonymous) 2023-05-16 01:12 am (UTC)(link)As for the game, there are a TON of settings and guys will set the game well above "normal" and then bitch that the game is so poorly balanced they have to bump it down for a fight or two. It's not poorly balanced, the (usually optional) difficulty spikes are part of the experience. Like when a irl DM accidentally kills your whole party off of some messed up dice rolls. And also there's NO SHAME in playing on casual/story difficulties you're able to have just as much fun as anyone else. Gffffff.
Anywhoo, the one feature of modern games I totally love is optional difficulty settings.
Re: Thank you secret maker!
(Anonymous) 2023-05-16 01:18 am (UTC)(link)Re: Thank you secret maker!
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