case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-15 07:41 pm

[ SECRET POST #5974 ]


⌈ Secret Post #5974 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Arto]



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[Pathfinder: Wrath of the Righteous]



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Notes:

Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Thank you secret maker!

(Anonymous) 2023-05-16 01:12 am (UTC)(link)
You're cool and you're helping keep this community going.

As for the game, there are a TON of settings and guys will set the game well above "normal" and then bitch that the game is so poorly balanced they have to bump it down for a fight or two. It's not poorly balanced, the (usually optional) difficulty spikes are part of the experience. Like when a irl DM accidentally kills your whole party off of some messed up dice rolls. And also there's NO SHAME in playing on casual/story difficulties you're able to have just as much fun as anyone else. Gffffff.

Anywhoo, the one feature of modern games I totally love is optional difficulty settings.

Re: Thank you secret maker!

(Anonymous) 2023-05-16 01:18 am (UTC)(link)
Wait, this is about “difficulty spikes?” You can play as a necromancer. Undead are immune to fear. There’s a boss who can inflict fear on things with fear immunity for no discernible reason. That’s not a “difficulty spike.” That’s the game telling you to go fuck yourself.

Re: Thank you secret maker!

(Anonymous) 2023-05-16 01:37 am (UTC)(link)
That's D&D for you

AYRT

(Anonymous) 2023-05-16 02:10 am (UTC)(link)
For Wrath of the Righteous in particular, they give you a ton of “broken” abilities you would never have access to in a normal campaign, then try to balance it by making everything else broken as well.

Say you’re trying to hit an enemy with a spell that does damage and inflicts a status effect. First you roll to hit, then you roll to pierce spell resistance, then you roll to cause the status effect, with no status effect unless you make all three rolls. Tough enemies on normal difficulty have sufficiently inflated stats that you could need a 20 on all three rolls! So some builds and spells that could be viable with less inflated enemy stats become absolutely useless against the enemies you’re fighting. You can make them viable again by, say, using a horrifically broken ability that lets you automatically roll 20s, but that just drops the difficulty down the toilet instead. It feels like combat is something you work around or bull through in order to get to the dialogue, which is what the devs actually gave a shit about.