Case (
case) wrote in
fandomsecrets2023-05-15 07:41 pm
[ SECRET POST #5974 ]
⌈ Secret Post #5974 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Arto]
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[Pathfinder: Wrath of the Righteous]
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Notes:
Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2023-05-16 12:38 am (UTC)(link)And my disability gets in the way of playing a lot of games that are challenging and don’t have difficulty settings.
It really sucks, because I used to love the way games were challenging back in the 80s. I was an arcade fiend. And I would have loved Soulsbourne-type games if they’d been around then. But after being in an accident that permanently injured my arms, not only is it hard to play games like that now, but it’s very painful if I keep at it for too long. Especially when it’s tense like hard games are.
But the creators of games like Sekiro think that people who can’t play on their only difficulty level shouldn’t play it at all, and there’s hundreds of people that will put you down for even suggesting difficulty levels for them. For a lot of them, they feel like it would somehow take away from their accomplishment if someone was able to play it on an easier and more accessible level. That straight up makes no logical sense, as if an easy mode erases normal or hard modes in any other games. I know the other argument of “there’s so many other games to play, so play those if you can’t play these games as they are”. I could, and might already, but the gatekeeping will still never make sense to me.
I would have loved these modern hard games, just like I loved the old games from the 80s and early 90s that didn’t have difficulty levels. But I physically can’t play them anymore, and it’s not just the fault of my injuries. It’s also the stubborn gatekeepers. You can say what you want, but I’m still allowed to think that’s shitty.
As an aside, I like the way games are now too! There’s so much more variety and accessibility. Not to mention so much more Quality of Life changes.
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(Anonymous) 2023-05-16 12:54 am (UTC)(link)I think game developers have every right to say that if they want. If their vision for the game is that it's supposed to be extremely challenging, then adding in modes that make it easier WOULD in fact ruin the way they want the game to be experienced.
It's like - I personally don't enjoy games like Animal Crossing or Stardew Valley because the way stuff is timegated ends up boring the heck out of me. But that's clearly a part of the way the games are designed, so I'm not going to whine about how they should take out the timegating because it's obvious that's the way the creators want them to be played. It just means those games aren't for me, and that's fine. The creators want those games to be games where you play them leisurely and take your time and they shouldn't change that just because I want to speedrun them.
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(Anonymous) 2023-05-16 12:59 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:04 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:15 am (UTC)(link)Again. it’s because you simply don’t want to. But you could. They can’t. It’s not the same. And making this comparison the way you did seems a little ignorant. It comes from a place of privilege thats unknown to you.
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(Anonymous) 2023-05-16 02:06 am (UTC)(link)no subject
(Anonymous) 2023-05-16 08:30 am (UTC)(link)no subject
(Anonymous) 2023-05-16 10:49 am (UTC)(link)I'm like you in this. I actually was a very big fan of Doom and Heretic in my youth and now I can't play them or any other first POV game (Portal? Never played it and never will. Metro? Played 5 minutes and ad a migraine lasting for several hours).
But I think that difficulty setting is a little different here. Of course not every game can have different settings because the balancing require time and manpower and not every studio has them, but it's absolutely not impossible to find other accessibility tools to apply to your games, especially for AAA games or games that have a lot of manpower behind.
The discourse around the Souls game is mostly like "you can't have easy mode because you have to suffer to beat it" which for me personally is a little bit shitty because for people with disabilities and such even beating a game on easy is difficult sometimes. Difficulty is subjective, not objective. And people are not better or "true gamers" because they can beat a difficult game.
That's shitty and that's gatekeeping.
I've never seen anyone reacting strongly like that with stuff like first person games.
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(Anonymous) 2023-05-16 11:57 am (UTC)(link)Sure, the gatekeeping by gamer dudebros is annoying. But the fact is simply that some games will not be accessible for some people because of the way they're designed. There are tons of games out there, it's not the end of the world not being able to play the one game series that is notorious for being very, very hard (and frankly, has little else going for it other than the challenge of beating it- take that away and there's not much of an amazing game left imo).
And to be honest, the whole first person issue not getting strong reactions is mainly because the people who have this problem simply don't play those game, they don't demand those games be changed to suit them. So that's why this is kind of a non-issue that rarely comes up (though I have seen people get really dumb comments for playing Skyrim or Fallout in third person because they're not ~doing it right~).
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(Anonymous) 2023-05-16 08:56 pm (UTC)(link)no subject
(Anonymous) 2023-05-17 02:02 am (UTC)(link)Being brutally hard is literally the entire selling point of the Souls games, though. People play them specifically for the challenge. So yes, in that case, making an easy mode WOULD be defeating the purpose of the games because the main focus of the game is the difficulty and that's why people buy them in the first place.
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(Anonymous) 2023-05-17 08:31 am (UTC)(link)Not true. The draw for them is the complex combat systems, the way you have to be wise in picking your battles, the interesting variety of bosses and enemies to fight, everything about Bloodborne’s world honestly, etc. It might be the hard difficulty for some people, but others are capable of appreciating more than just the surface difficulty that they can use for bragging rights. So it would not in any way objectively defeat the purpose of the games to make different difficulty levels that would include an easier and more accessible one.
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(Anonymous) 2023-05-17 11:20 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:22 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:28 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:31 am (UTC)(link)no subject
(Anonymous) 2023-05-16 01:40 am (UTC)(link)