case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-09-28 05:14 pm

[ SECRET POST #6110 ]


⌈ Secret Post #6110 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Bloomtown: A Different Story]



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[The Legend of Zelda]



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Notes:

Secrets Left to Post: 01 pages, 09 secrets from Secret Submission Post #873.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-09-29 03:48 am (UTC)(link)
Yeah, I'm honestly so over turn-based combat for anything other than strategy RPGs. It's great for RPGs like Fire Emblem where you have maps that you're moving your units around on, and where you place your units and how you group them up actually affects the outcome of the battle. Love that kind of thing.

But for a plain old RPG? No thanks. I hate having battles take forever. If I can kill something in three hits, I don't want to be forced to spend almost a minute selecting things from menus and then having to sit there and watch the animation.