case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-01-04 05:44 pm

[ SECRET POST #6208 ]


⌈ Secret Post #6208 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 08 secrets from Secret Submission Post #887.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

[personal profile] feotakahari 2024-01-04 11:28 pm (UTC)(link)
I feel like opening YouTube is just what you do for video games. Or at least just what I do. Like when I went through the lockpicking tutorial in Thief 3, then had to open YouTube in order to figure out how to pick a lock. Games that explain themselves properly are rare and precious.

I blame at least part of this on Shigeru Miyamoto. People internalized that Miyamoto games are really good because you can figure out how to play them without any explanations. So they take out the explanations of how to play, and they assume just wishing hard enough will make their game design magically become clear enough for people to figure it out without explanations.

(Anonymous) 2024-01-05 12:05 am (UTC)(link)
I think these games appeal to people for whom half the fun is wandering around figuring this shit out "organically." And that's fine for them, but it's not great for those of us eager to get to the meat.

(Anonymous) 2024-01-05 01:36 am (UTC)(link)
Uh...well...I got the original Link's Awakening (of which the new one is basically the same thing just with better graphics) on the OG Gameboy when I was in fifth grade. I'd never really played a Zelda game before (I'd tried to play the first one on my cousin's NES but I didn't really understand what I was supposed to do because that game REALLY just tosses you in and expects you to figure it out) but I really enjoyed playing it and it's become probably my all-time favorite game. And that was well before people were using the Internet on the regular to look up game how-tos. You just...figured stuff out, spent a lot of time doing, "...but what if I try....this?" and then you were proud of yourself when you got it to work. So yeah, I wouldn't say it's impossible (nearly or otherwise) without reading.

BotW was made in a similar mold. It expects you to be willing to try stuff out and explore and not wait for it to explain every little thing to you. The developers intended it to be something anyone of any age could pick up and play (to be fair...some things are easier if you are already familiar with certain tropes like lighting all the torches in an area and that sort of thing but that's not a thing that only Zelda does).

Anyway, it's not an RPG but I do really like Hades and you can get it on Switch. You have to be willing to accept that the main gameplay loop is intended that you will die and be sent back to the beginning over and over again to progress the story though. It seems like it'd get frustrating but it can actually be fun because you try out different stuff each time and it's really rewarding feeling when you progress.

OP

(Anonymous) 2024-01-05 02:05 am (UTC)(link)
I've been on consoles since PS1 and even back then I found the one site that showed me how to beat Spyro with 100%. I'm lazy like that.

I'm actually playing Hades right now! I enjoy it but it is getting frustrating because I don't really think strategically about how to try things differently. One time a weapon will get me really far and the next with the same weapon, nada. I don't really know how else to try things. I just beat Meg and now I have to go back and beat her again?! Argh...So right now I'm grinding to level up. Promised myself I won't do walkthroughs but I am getting close to just looking up the story on wikipedia so I know how it ends.

Re: OP

(Anonymous) 2024-01-05 04:30 am (UTC)(link)
Yeah, the boons and stuff are really what make the run. You can have a really great string of boons and do really well or you can be not as lucky (or just haven't figured out which ones you prefer working with) and it can be harder even if you're using the same weapon.

The developers of Hades also made a game called Bastion that seems pretty cool (I've heard good things about all of their games, really) but I never finished it. It's not a roguelike like Hades is so you don't have to do that whole repeating runs thing.

Another game I really liked but is more about puzzles and has a basically literally silent protagonist is called Rime. Fair warning, it made me cry near the end. A big part of it is about dealing with grief.

(Anonymous) 2024-01-05 02:11 am (UTC)(link)
Zelda games are great as long as you enjoy solving puzzles. The biggest concern about BotW being open world was likely losing the puzzle solving. But they managed to keep it in there with the shrines. (My spouse is a hardcore Legend of Zelda fan, I’m just a casual who only likes a few games.)

Have you played Animal Crossing? Sadly it’s pure cosy with zero combat (or even minor conflict) but it’s really fun! I rank New Horizons as tied with Skyrim, Witcher 3, and BotW as my favourite. Nothing comes close to the rush I get playing those games.

(Anonymous) 2024-01-05 03:34 am (UTC)(link)

Link's Awakening is like that at least partly because it's a remake of a Game Boy game. A lot of games didn't explain shit back then.

(Anonymous) 2024-01-05 03:49 am (UTC)(link)
I was gonna say, I feel like this is a definite generational divide thing here because I grew up on SNES/Genesis/Game Boy games and most of them didn't explain shit, they just expected you to mess around with them and figure it out on your own.