case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-01-04 05:44 pm

[ SECRET POST #6208 ]


⌈ Secret Post #6208 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 08 secrets from Secret Submission Post #887.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

[personal profile] feotakahari 2024-01-04 11:28 pm (UTC)(link)
I feel like opening YouTube is just what you do for video games. Or at least just what I do. Like when I went through the lockpicking tutorial in Thief 3, then had to open YouTube in order to figure out how to pick a lock. Games that explain themselves properly are rare and precious.

I blame at least part of this on Shigeru Miyamoto. People internalized that Miyamoto games are really good because you can figure out how to play them without any explanations. So they take out the explanations of how to play, and they assume just wishing hard enough will make their game design magically become clear enough for people to figure it out without explanations.