case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2025-09-01 05:48 pm

[ SECRET POST #6814 ]


⌈ Secret Post #6814 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Tomba/Tombi]



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Notes:

Secrets Left to Post: 01 pages, 25 secrets from Secret Submission Post #973.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2025-09-01 10:08 pm (UTC)(link)
I was that way at some point and I found I had to make a clean break. It sucks because the show was sooo fun for me amd they definitely encourage those parasocial feelings, but I felt at some point it was creating more drama than joy for me so I had to let it go.

Now I'm into Dropout and GameChanger. Which maybe doesn't help becaise I just replaced one parasocial thing for another? But it doesn't feel as unhealthy, like it isnt the same level if relationship to the source. If any of that makes sense.
iff_and_xor: (Default)

[personal profile] iff_and_xor 2025-09-01 10:22 pm (UTC)(link)

I feel like a see a lot more discussion of parasocial relationships with Critical Role compared to Dimension 20.

Does that tally with other people's experience or is it just a quirk of the things I stumble across? And if it is a difference, is there a reason?

(Anonymous) 2025-09-01 10:30 pm (UTC)(link)
As a fan of both, I definitely think there are different vibes. Maybe not so much now, but CR started with a very "invite you to our table" feel. Like you were really just joining some friends at the table for their D&D session. And they definitely encouraged that feeling. It was a much smaller community and they made it feel like they were genuinely interacting with individual fans and the fandom as a whole. Like they were in the fandom being a fan while also being the source, somehow.

D20 has aleays felt like a production. You are still watching friends, but there has always been more of a seperation. Theu also just have a very different style of play and a different style of interacting with the fans/fandom. It is still genuine but it is very separate.

(Anonymous) 2025-09-01 10:31 pm (UTC)(link)
SA - all that being said, you definitely get the parasocial fans with D20 and Dropout/CollegeHumor too.

(Anonymous) 2025-09-02 05:50 am (UTC)(link)
i've watched both, but i think critical role is easier glom onto because campaigns are 100+ 4hour eps each (3 campaigns x 100 eps x 4hrs each? 1200hrs of content [at the very least] so you dedicate literal months of your life to the campaigns) and d20 campaigns are quick. even interrelated campaigns on d20 are pretty short.

there are definitely parasocial d20 fans though. i don't interact with the fandom much so i can't speak to their views.

(Anonymous) 2025-09-02 10:40 am (UTC)(link)
D20 is very streamlined, each campaign lasts about 20 episodes, which are all edited down and probably average a bit over two hours. CR does weekly episodes of around 4 hours, with campaigns lasting years and it very much does feel like actual D&D including talking over each other, misunderstandings, and sometimes talking in circles for an hour and making no progress. Also, it did start as a home game that they started streaming in the middle of, whereas D20 is very much a show.

Dropout as a whole does have that parasocial fanbase, but I feel like that's driven more by Gamechanger, which does sometimes seem to really go overboard to be wholesome, or their targeted episodes that are an excuse to give a castmember a gift because they're friends.