case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2025-09-01 05:48 pm

[ SECRET POST #6814 ]


⌈ Secret Post #6814 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Tomba/Tombi]



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Notes:

Secrets Left to Post: 01 pages, 25 secrets from Secret Submission Post #973.
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Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
iff_and_xor: (Default)

[personal profile] iff_and_xor 2025-09-01 10:22 pm (UTC)(link)

I feel like a see a lot more discussion of parasocial relationships with Critical Role compared to Dimension 20.

Does that tally with other people's experience or is it just a quirk of the things I stumble across? And if it is a difference, is there a reason?

(Anonymous) 2025-09-01 10:30 pm (UTC)(link)
As a fan of both, I definitely think there are different vibes. Maybe not so much now, but CR started with a very "invite you to our table" feel. Like you were really just joining some friends at the table for their D&D session. And they definitely encouraged that feeling. It was a much smaller community and they made it feel like they were genuinely interacting with individual fans and the fandom as a whole. Like they were in the fandom being a fan while also being the source, somehow.

D20 has aleays felt like a production. You are still watching friends, but there has always been more of a seperation. Theu also just have a very different style of play and a different style of interacting with the fans/fandom. It is still genuine but it is very separate.

(Anonymous) 2025-09-01 10:31 pm (UTC)(link)
SA - all that being said, you definitely get the parasocial fans with D20 and Dropout/CollegeHumor too.

(Anonymous) 2025-09-02 05:50 am (UTC)(link)
i've watched both, but i think critical role is easier glom onto because campaigns are 100+ 4hour eps each (3 campaigns x 100 eps x 4hrs each? 1200hrs of content [at the very least] so you dedicate literal months of your life to the campaigns) and d20 campaigns are quick. even interrelated campaigns on d20 are pretty short.

there are definitely parasocial d20 fans though. i don't interact with the fandom much so i can't speak to their views.

(Anonymous) 2025-09-02 10:40 am (UTC)(link)
D20 is very streamlined, each campaign lasts about 20 episodes, which are all edited down and probably average a bit over two hours. CR does weekly episodes of around 4 hours, with campaigns lasting years and it very much does feel like actual D&D including talking over each other, misunderstandings, and sometimes talking in circles for an hour and making no progress. Also, it did start as a home game that they started streaming in the middle of, whereas D20 is very much a show.

Dropout as a whole does have that parasocial fanbase, but I feel like that's driven more by Gamechanger, which does sometimes seem to really go overboard to be wholesome, or their targeted episodes that are an excuse to give a castmember a gift because they're friends.