case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2010-05-02 05:14 pm

[ SECRET POST #1216 ]


⌈ Secret Post #1216 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 15 pages, 351 secrets from Secret Submission Post #174.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 - not!secrets ], [ 1 - not!fandom ], [ 1 2 3 4 5 - too big ], [ 1 - repeat ], [ 1 2 - empty comments ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

potential tl;dr

[identity profile] soymade.livejournal.com 2010-05-03 12:57 am (UTC)(link)
On the one hand, I DO think violent video games (and other media that glamorize war and violence -- let's immediately exclude wrenching personal accounts and drama and such from this, shall we?) habituate people to violence and make violent behavior feel more acceptable, usually not consciously or intellectually but subconsciously and emotionally. On some level, we treat the things we observe like they are happening -- a spokesperson in a commercial is subconsciously a little bit like a friend recommending a product, a story that happens to a protagonist we identify with feels a little bit like that's what is happening to us. (IMO that's why people over-identify with celebrities like actors -- the characters they play feel real to us on some level, and we can't help but consider the real-life version of that character our "friend"). So, watching violence (particularly in a positive light), and most especially rehearsing violence in an interactive game, certainly would have a problematic effect -- and research has borne this out.

On the other hand, you could make the same argument about kinks, and in that situation my opinion is that everyone is entitled to think and like what they want as long as they are able to keep those thoughts from manifesting IRL in their behavior. So, I suppose consistency demands I allow these violent media, even if I don't quite approve of them.

Still don't think violent games for kids are a good idea, though. Children can't be expected to self-regulate as well as adults, and are much more receptive to behavioral suggestion (even though, really, we all are throughout life).

Re: potential tl;dr

[identity profile] dethtoll.livejournal.com 2010-05-03 02:24 am (UTC)(link)
See, I don't agree. Being desensitized to fake violence is not the same as being desensitized to real violence, because most of us on some level realize that what we see on a screen is most certainly not the real deal. "Research has borne this out?" Citation needed, because I can show you links that refute or undermine that research. It's still very much mixed results.

And some of your examples don't hold water. That commercial spokesperson? He's almost invariably an irritating son of a bitch and I want to watch him fall into his own asshole.

I do agree that kids need to be kept away from violent games, but then again it really depends on the kind of violence. Blasting away space aliens is not busting a cap in some gangbanger's ass is not beating insane hobos to death in an abandoned subway is not being trapped in the dark with only a flashlight and a gun while hideously violent, disturbing monsters clatter in the shadows. Would I let an 8 year old play Halo? No, 8 year olds should be sticking to Sonic and Megaman. 12? Probably.

(For what it's worth I've been playing violent video games since I was 10.)

Re: potential tl;dr

[identity profile] soymade.livejournal.com 2010-05-03 02:48 am (UTC)(link)
I mean, granted, many commercials exist solely to flash a logo in your face so that you start to find it pretty. But most commercials try to have you empathize with a protagonist, in a very limited way, even just thinking "oh she looks nice". Because when the smiling nice lady recommends her favorite gum to you, it IS a little like when a real person recommends something to you -- I don't know how to support this if you disagree, but I can certainly say it's true for me and I'd be surprised if it weren't true for most people, at least a bit.

Here are some links, not that I'm asking you to peruse them in their entirety:

http://www.mhhe.com/socscience/comm/bandur-s.mhtml a discussion of social learning theory and application to learned violence. Concludes that there is a a small but important linkage.

http://www.articlesbase.com/computers-articles/is-there-a-correlation-between-violent-video-games-and-aggression-2278375.html This one is more accessible and cites some good stuff, but is way way biased. Concludes that there is an enormous effect.

http://www.sscnet.ucla.edu/comm/malamuth/pdf/86jsi42_1.pdf This is more like the stuff I read in my psychology courses. I only read the first page of this one (gotta go to bed soon, lol) but it seems pretty certain that there is a significant relationship.

These were just a few of the first links I found.

Re: potential tl;dr

[identity profile] dethtoll.livejournal.com 2010-05-03 04:35 am (UTC)(link)
Ugh, digging out the full text of some of these reports is like pulling fucking teeth, because I don't want to just rely on news articles that just give the gist of the report. Most of these reports ask for money, which is really fucking irritating. I did manage to find at least one definitive meta-analysis, however:

http://www.isfe.eu/tzr/scripts/downloader2.php?filename=T003/F0013/24/53/f87cc810f411c4a0623a382758665ec3&mime=text/plain&originalname=Evaluating_the_Research_on_Violent_Video_Games.htm

Dunno if this will work for you but the article is titled, appropriately enough, "Evaluating the Research on Violent Video Games" and it's written by Jonathan Freedman. It's an oft-cited paper reviewing over 200 studies and finds that the majority of them do not find a causal link between violence in video games and aggressive behaviour.

Re: potential tl;dr

(Anonymous) 2010-05-03 03:15 am (UTC)(link)
You fucking idiot, this is the exact reason why harmful shit like 'kinks' is offensive and wrong, too.

Re: potential tl;dr

[identity profile] soymade.livejournal.com 2010-05-03 03:34 am (UTC)(link)
I... uh... okay. Didn't I just address that?

Re: potential tl;dr

(Anonymous) 2010-05-03 03:43 am (UTC)(link)
You addressed that, with the addition that BUT LOL I THINK KINKS ARE FINE SO THIS MUST BE TOO.

No, they are both sick and wrong.

Re: potential tl;dr

[identity profile] dethtoll.livejournal.com 2010-05-03 03:57 am (UTC)(link)
the missionary position does not mean you are a missionary

just so you know

Re: potential tl;dr

(Anonymous) 2010-05-03 03:59 am (UTC)(link)
Thank you for that completely irrelevant and pointless comment. I expect nothing more from you.

Re: potential tl;dr

[identity profile] dethtoll.livejournal.com 2010-05-03 04:37 am (UTC)(link)
oh it was perfectly relevant, little miss "kink is sick and wrong"

i'm glad you expect nothing more of me, because i've already fucked your extended family and i'm beat. (your dad squeals.)

gg nextmap

Re: potential tl;dr

(Anonymous) 2010-05-03 03:26 pm (UTC)(link)
Like I mentioned upthread (I'm the dude what called you more pathetic than me at 15):

Yeah, what, did my past self suddenly timetravel, discover Fandom!Secrets, and decide to go off on a bender? This "everything fun is wrong! We should all just work until we're dead! Wah Wah Wah!" attitude is so goddamn pathetic that I'm embarrassed just remembering I actually did that when I was in a bad mood.

Nice job perfectly emulating me at 15 turned up to 11, anon.

And on the slim chance you're not trolling...go eat a cookie.