Case (
case) wrote in
fandomsecrets2010-05-02 05:14 pm
[ SECRET POST #1216 ]
⌈ Secret Post #1216 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 15 pages, 351 secrets from Secret Submission Post #174.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 - not!secrets ], [ 1 - not!fandom ], [ 1 2 3 4 5 - too big ], [ 1 - repeat ], [ 1 2 - empty comments ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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Also, that's opinion, not
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Although I think my problem is more with the playacting realistic modern warfare through games atm.
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But apparently I have to get off on that. Huh.
eta: Doesn't quite work on videogames, I agree. Still I think there are different kinds of war games; not all of them are OK in my book, but some are.
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But I tend not to care for extreme violence in video games/movies period. The idea that you play a game where the enjoyment comes from the number of "kills" you get, somehow just doesn't sit right with me.
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Personally, the only war movie I like is 'Platoon'. I must have some kind of sucky facial recognition or something because in war movies I can never keep characters straight enough to be empathetic towards them and the violence--whether it's gratuitous or poignant-- bores me.
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+1
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(Anonymous) 2010-05-02 10:01 pm (UTC)(link)After he had done his homework, this boy liked a play a first-person shooter on the family's computer. The loud noises did not frighten him at all, and when the film crew asked him why he liked that game, he said it was because it was the same as the things he had seen in Iraq, but it was not real, and no one died because of it.
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(Anonymous) 2010-05-02 10:02 pm (UTC)(link)rc: sadists and -- coincidence? I think not.
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Still, there's more to that game than there is to a lot of others. I literally cannot play Splinter Cell because the pro-war message squicks me too much. MGS sexualises violence and its violent characters, and while it's not as good as not doing it anyway at least it presents it as sick - there's even a massive subplot which is implicitly about video game portrayals of violence.
And I say that and I'm anti-war and then I wank to the fandom's snuff porn and torture porn because god if killing doesn't fascinate me as much as it terrifies me.
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(Anonymous) 2010-05-02 10:22 pm (UTC)(link)It would be dangerous to censor it because "war glorification" is not always the point.
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Just because you sit at home in your comfy chair and complain about how war is horrible, doesn't mean that it doesn't actually exist and that people aren't forced (due to economic situation or conscription or whatever) to fight in it. As long as humanity exists we'll always have wars
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(Anonymous) - 2010-05-03 06:54 (UTC) - Expandheads up, dethro toll gets wordy
Sure, games and movies may portray war unrealistically (pretty much most of the major players in WW2 like to make movies that make them the single-handed winners of the war, and it's not just the US) but the mere fact that war media gets made is because it's so intertwined with humanity.
War movies exist because, depending on the movie, people want to see "their boys" kicking ass, or because they want to experience the drama of being a soldier- or a civilian. War is conflict and conflict is the driving force behind any sort of story, whether it be something as simple as trying to get a cookie from mom's cookie jar, to the interpersonal drama in a squad of soldiers marching through Normandy.
In turn, war games (not just FPS games, but I'll get to that in a minute) exist because they share a root history with chess. People like the strategy of trying to figure out what your opponent is going to do next. This is particularly prevalent when the battlefield is uneven- such as house-to-house fighting in Stalingrad, or the hedgerows in Normandy. And when the sides are asymmetrical, that's another factor- case in point, coalition forces versus insurgents and al-Qaeda in Iraq, coalition forces being heavily organized, well-equipped, and very visible, versus a go-it-alone enemy that hides in the shadows with whatever weapons and trickery they can muster. Strategists and analysts are going to be looking at Iraq for decades to come. Afghanistan too. As to FPS games, most FPS war games today draw on films- WW2 games like Call of Duty borrow heavily from Saving Private Ryan et al. and games like Modern Warfare in turn borrow from real-world conflicts and Hollywood films. (As to Modern Warfare 2... I'm pretty sure that was just a rejected Tom Clancy manuscript, seriously what the fuck was WITH that story?)
For those of you interested- i.e. probably not the OP- I very strongly recommend this book (http://www.amazon.com/Sun-Tzu-Xbox-Video-Games/dp/1560256818)- it goes into the war games thing in much greater detail.
But you know what? I bet you're going to ignore this entire comment, because from the way you wrote your secret I'm guessing you think any portrayal of war, realistic or not, is exploitative, and yet completely ignoring the fact that the most realistic portrayals of war are the most effective in changing how people think about it.
I'm not even going to go into the weapons/fap material thing.
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(Anonymous) 2010-05-02 10:39 pm (UTC)(link)The violence? The glorying of war? It's nothing new. Try studying History. It'll help you a lot. So here's the world's smallest violent for ya.
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Either way, seriously, just calm down and eat some fruit or something. War movies are usually (in my experience) more about the personal trauma the soldiers go through rather than some big, overlying message of "WAR IS GOOD LOL LET'S HAVE MORE OF IT." War video games are, yes, about the killing of enemies, but I would personally rather have someone shooting imaginary characters on a screen than using that aggression in real-world ways (by, I don't know, shooting actual people). And before you say "but shooters cause so much aggression!!11!" studies have actually shown that racing games breed more aggression and anger than shooters. And if you don't believe me, well, just watch a group of people playing Mario Kart. Hell, watch me and my friends. We cuss each other out and scream at each other more over that game than we do any other.
But, TL;DR? War media is just about conflict. Case in point. Conflict sells. Conflict is interesting. Calm down and let it go.
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potential tl;dr
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lol ilu
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