Case (
case) wrote in
fandomsecrets2010-05-02 05:14 pm
[ SECRET POST #1216 ]
⌈ Secret Post #1216 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 15 pages, 351 secrets from Secret Submission Post #174.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 - not!secrets ], [ 1 - not!fandom ], [ 1 2 3 4 5 - too big ], [ 1 - repeat ], [ 1 2 - empty comments ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: heads up, dethro toll gets wordy
I think the OP was concerned that in the end, all these important messages will be lost and all that will be left is how to use war to make a better game, not help us look back at our history and try to extract lessons from them. Do I think war movies/games are evil and must be stopped? No. Do I think OP has a point? Yes, I do.
Re: heads up, dethro toll gets wordy
As to the other thing, I can't help it if the Battlefield playerbase is a bunch of kindergartners, and if anything, games are growing increasingly focused on story. Hell, Call of Duty: World At War had a surprising amount of character development for a Call of Duty game- watch the Russian sergeant slowly yet increasingly become unhinged over the course of the game.
As to modern combat games, that's a bit more up in the air. Warfare is a reality, with small-scale fighting in all sorts of arenas around the world for all sorts of reasons. (There's large-scale fighting too, obviously, but most ModCom games prefer to avoid that, or in the case of Modern Warfare 1, just make up a fictional war in a fictional country, albeit one that has several superficial similarities to Iraq.) Most modern combat games draw elements from Tom Clancy (which is why so many games have his name on it) and/or from Hollywood portrayals. My point is, a lot of ModCom media tends to focus on small-scale, largely fictional conflicts such as stopping terrorists (Islamic terrorists are extremely rare in video games) precisely because to focus on larger-scale conflicts that everyone is aware of (as opposed to secret ops that nobody's supposed to know about) is something developers want to avoid. Vietnam is largely ignored for similar reasons, something that kind of annoys me because it'd at least be something different from the endless invasions of Normandy.
Re: heads up, dethro toll gets wordy
Re: heads up, dethro toll gets wordy
Interestingly enough, in a way Zelda is kind of the spiritual root for some of my favourite games.
Re: heads up, dethro toll gets wordy
Plus, the music!!
Re: heads up, dethro toll gets wordy
tl;dr I love exploration games. I probably should like Zelda more because of that...
Re: heads up, dethro toll gets wordy
And I would love Metroid a lot more if I didn't get my ass handed to me every time I try to play it. I seriously die within 20 minutes of starting the game, to my brother's eternal amusement.