case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-09-19 08:01 pm

[ SECRET POST #1721 ]

⌈ Secret Post #1721 ⌋


Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 07 pages, 168 secrets from Secret Submission Post #246.
Secrets Not Posted: [ 1 - broken links ], [ 1 (triggery) - not!secrets ], [ 1 - not!fandom ], [ 1 2 - too big ], [ 0 - repeats ], [ 1 - personal attack ]
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

[identity profile] ryttu3k.livejournal.com 2011-09-20 12:57 am (UTC)(link)
Well, for the bonus secret, you're not alone - I LOVE Spirit Tracks, and if it wasn't for Ocarina, it probably would be my favourite.

...Which, uh, probably doesn't help XD;;

At least part of the Ocarina love for me, though, is that I've known and loved those characters for my entire adolescent years, and it was the first Zelda game I've played. Plus, it was COMPLETELY revolutionary when it was released - I remember watching the opening and going HOLY CRAP THE WATER LOOKS AMAZING - but it's since been technically exceeded in almost every aspect. Since you'll be looking at it without all that history, it may not be the same LOVE that others experience.

I'd give it a try :) It's an amazing game! So what if it doesn't become your favourite - I think it's one of those classic ones that everyone has to play at least once, if only for the experience. Good luck!

[identity profile] marshwiggledyke.livejournal.com 2011-09-20 05:51 am (UTC)(link)
but it's since been technically exceeded in almost every aspect.

The horse-physics are, yeah, kind of dodgy, but the one thing it has never been surpassed in in its genre is its solid, tight, game-design. It still stuns me as an adult that they crammed every inch of its layout with engaging, plot-related Things To Do and See.

Effects can get old. Design never dies.

[identity profile] ryttu3k.livejournal.com 2011-09-20 07:10 am (UTC)(link)
Oh, definitely true - I guess I wasn't counting game structure and design in technical matters. I was thinking things more like... Z-targeting. The way the camera can be realigned with just a tap of a button. Automatic jumping. Even the graphics are amazing for the era. These things were BRAND new when it was released, which is partially why it got such critical acclaim.

Of course, Zelda games are really good at being groundbreaking. SAVING A GAME was brand new with LoZ!

But yeah. Design-wise, it's just. Basically flawless.